Little question about the unit canon design ...

Discussion in 'Planetary Annihilation General Discussion' started by doud, June 1, 2015.

  1. perfectdark

    perfectdark Active Member

    Messages:
    378
    Likes Received:
    170
    "you should be able to remember what your queued up imo" - Are you freaking kidding me? You can't honestly believe that. That's like saying mines should be invisible because you should know where you placed them, or that all strategic icons should be the same because you should know what units you have. It makes absolutely no sense and I imagine you are just saying this to defend their decision to not include something so obvious that it's criminal that it's not there.
    tatsujb and ace63 like this.
  2. cdrkf

    cdrkf Post Master General

    Messages:
    5,721
    Likes Received:
    4,793
    I agree it needs an indication of how many slots are full... I just don't see why we need a picture for each unit in there (will take up lots of ui space and look ugly imo, and is also much more complex to implement therefore less likely to happen, trying to be realistic here).

    Also if you use repeat queues (does anyone not?), then you can see what proportions you specified by selecting it.

    Essentially what I'm saying:
    must have: an indicator showing used slots
    nice to have: visualisation of what's in said slots (on basis you can essentially see this anyway by clicking on the thing).
  3. cynischizm

    cynischizm Active Member

    Messages:
    158
    Likes Received:
    122
    Wouldn't necessarily have to look ugly. Selecting the unit cannon could display the loaded units where in the UI area for "selected units" in the bottom left of the screen, maybe another pop up above that menu (like the ui elements that show what the selected unit is currently building. I agree it's not particularly likely to happen, but that's the best way I can think of. Doesn't need to be permanently visible, or included in the UC's strategic icon.
    cdrkf likes this.
  4. cdrkf

    cdrkf Post Master General

    Messages:
    5,721
    Likes Received:
    4,793
    What I was envisioning (separate to your suggestion) would be a set of little green lights shown above the UC when its loaded, number of lights relating to loaded units. This would be visible *without it selected*.

    Adding in a visualisation of what's in it when the thing is selected would be a nice touch, but I still think it's less important. The critical point of this though is you *need to be able to see, at a glance, that particular unit cannons are loaded*.

    Heck even a single "full" light would be better than now (that could even be included on the model itself perhaps)... Anything to differentiate an idle empty UC from a full one would be an improvement.
    ace63 likes this.
  5. perfectdark

    perfectdark Active Member

    Messages:
    378
    Likes Received:
    170
    Why are you so prepared to settle for less? Clients often perceive technical difficulties where there are none and assume other things are easy when they are not when it comes to software. You're falling into that trap by saying you don't think something is necessary even when it is just because you think it will be hard to program. You may try t defend your position by saying something like "Yeah, but X is surely easier than Y" which may well be the case but that doesn't mean we should settle for less in this area.
    tatsujb likes this.
  6. tenaciousc

    tenaciousc Active Member

    Messages:
    125
    Likes Received:
    119
    I think that something indicating whether the Unit Cannon is full without selecting it would be nice but way more important is being able to see what's in it, and how much capacity is left, while selected.

    Imagine playing Supreme Commander and having an aircraft carrier/Czar/Fatboy but not knowing what's in it, how many or how much room you have left. That's just bad.
    tatsujb likes this.
  7. ecervele

    ecervele Member

    Messages:
    43
    Likes Received:
    64
    In the unit canon the barrel system is stylish but a clip loaded by the top by a sort of crane should have been wiser and should have helped to put any indications on what kind or how many units are inside the clip...

    That's juste my opinion but with that when it's built on water it's really ugly...
    ace63 likes this.
  8. MrTBSC

    MrTBSC Post Master General

    Messages:
    4,857
    Likes Received:
    1,823
    same problem with multiunittransports i imagine in which it is difficult to fuse and defuse multiple units ...

Share This Page