[Linux] Crashes

Discussion in 'Mac and Linux' started by n00n, April 8, 2014.

  1. freelikegnu

    freelikegnu Member

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    Processor Information:
    Vendor: GenuineIntel
    CPU Family: 0x6
    CPU Model: 0x2a
    CPU Stepping: 0x7
    CPU Type: 0x0
    Speed: 2201 Mhz
    8 logical processors
    4 physical processors
    HyperThreading: Supported
    FCMOV: Supported
    SSE2: Supported
    SSE3: Supported
    SSSE3: Supported
    SSE4a: Unsupported
    SSE41: Supported
    SSE42: Supported

    Network Information:
    Network Speed:

    Operating System Version:
    Ubuntu 14.04 LTS (64 bit)
    Kernel Name: Linux
    Kernel Version: 3.13.0-24-generic
    X Server Vendor: The X.Org Foundation
    X Server Release: 11501000
    X Window Manager: Xfwm4
    Steam Runtime Version: steam-runtime-release_2014-04-15

    Video Card:
    Driver: NVIDIA Corporation GeForce GTX 670MX/PCIe/SSE2
    Driver Version: 4.4.0 NVIDIA 331.38
    OpenGL Version: 4.4
    Desktop Color Depth: 24 bits per pixel
    Monitor Refresh Rate: 59 Hz
    VendorID: 0x10de
    DeviceID: 0x11a1
    Number of Monitors: 1
    Number of Logical Video Cards: 2
    Primary Display Resolution: 1920 x 1080
    Desktop Resolution: 1920 x 1080
    Primary Display Size: 13.58" x 7.64" (15.55" diag)
    34.5cm x 19.4cm (39.5cm diag)
    Primary VRAM: 3072 MB

    Sound card:
    Audio device: Intel PantherPoint HDMI

    Memory:
    RAM: 7870 Mb

    Miscellaneous:
    UI Language: English
    LANG: en_US.UTF-8
    Microphone: Not set
    Total Hard Disk Space Available: 444406 Mb
    Largest Free Hard Disk Block: 10185 Mb

    Installed software:

    Recent Failure Reports:
  2. SXX

    SXX Post Master General

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    I suppose you need to be a bit more specific because @n00n have game client crash and not UI crash. E.g it's two unrelated problems. ;)
  3. n00n

    n00n Active Member

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    Indeed, but I think you jinxed me as I did get a my first UI/Coherent crash today. While joining a lobby:
    Code:
    [13:21:35.097] INFO Connect to 5.153.6.207:9009 worked
    [13:21:38.922] INFO connection_LoginAccepted
    22347 11:21:48.663943 A | PID: 22358 | 22358 11:21:48.660649 Assert failure: blob value of unknown type the blob value has unknown type 2308672200766202460
    22347 11:21:48.663985 A | PID: 22358 | 22358 11:21:48.660658 blob value of unknown typ
    22347 11:21:48.663994 A | PID: 22358 | 22358 11:21:48.660660 Assert failure: blob value of unknown type the blob value has unknown type 2308672200766202460
    22347 11:21:48.664003 A | PID: 22358 | 22358 11:21:48.660661 blob value of unknown typ
    22347 11:21:48.664011 A | PID: 22358 | 22358 11:21:48.660663 Assert failure: blob value of unknown type the blob value has unknown type 2308672243709780000
    22347 11:21:48.664019 A | PID: 22358 | 22358 11:21:48.660664 blob value of unknown typ
    22347 11:21:48.664028 A | PID: 22358 | 22358 11:21:48.660665 Assert failure: blob value of unknown type the blob value has unknown type 2308672243709780000
    22347 11:21:48.664036 A | PID: 22358 | 22358 11:21:48.660666 blob value of unknown typ
    PA: malloc.c:3537: _int_malloc: Assertion `(fwd->size & 0x4) == 0' failed.
  4. AyanZo

    AyanZo Active Member

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    Unbelievably high amount of crashes. I can't even run a game without a crash now, one game I had to reconnect 16 times. UI and hard crashes. when the unit count is high, I get a hard crash. A vast majority of my crashes are Coherent UI crashes.

    I have 3 monitors, using the latest Nvidia drivers off a GTX 670, only the primary runs the game windowed. Due to steam starting child processes as daemon and me not chrooting it to just execute the binary, I can't get time of crash information.
  5. SXX

    SXX Post Master General

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    You can always attach to process using "gdb -p" as root.

    And yeah you can as well put some script between Steam and game via Launch Options, e.g this will never execute game:
    Code:
    /tmp/script.sh || %command% 
    So basically Steam provide tons of controls over console, but to be fair I doubt that you can catch any useful info of why Coherent crashes. :-(
  6. n00n

    n00n Active Member

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    The client's crashing but looking at my system logs, it actually seems Coherent is almost always the cause?!:
    Code:
    % journalctl | grep -e "CoherentUI_Host.*segfault" | uniq -u | wc -l
    156
    % journalctl | grep -e "PA.*segfault" | wc -l
    5
    
    Update: So after realising that, I removed the host/libudev.so.0 link that's no longer required (FS#1275). Then when running the game I could now see I was getting errors for "Too many open files". Increasing the limit (from the default 1024) to 4096 fixed that (seem "man limits.conf" and "man ulimit" for more info).

    So far I've played one game till the server crashed (killing the client along with it). I then watched a couple of replays and did have one crash after quite a while of fast forwarding, rewinding, jumping about and what not. So with limited testing it seems a bit better now but will have to test further and report back.
    Last edited: July 8, 2014
  7. n00n

    n00n Active Member

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    Ok I was still getting a crash every match or so.

    I have since upgraded my system:
    Code:
    Processor Information:
        Vendor:  GenuineIntel
        CPU Family:  0x6
        CPU Model:  0x3c
        CPU Stepping:  0x3
        CPU Type:  0x0
        Speed:  4400 Mhz
        8 logical processors
        4 physical processors
        HyperThreading:  Supported
        FCMOV:  Supported
        SSE2:  Supported
        SSE3:  Supported
        SSSE3:  Supported
        SSE4a:  Unsupported
        SSE41:  Supported
        SSE42:  Supported
      
    Network Information:
        Network Speed:
      
    Operating System Version:
        "Arch Linux" (64 bit)
        Kernel Name:  Linux
        Kernel Version:  3.15.8-1-ARCH
        X Server Vendor:  The X.Org Foundation
        X Server Release:  11600000
        X Window Manager:  wmii
        Steam Runtime Version:  steam-runtime-release_2014-07-22
      
    Video Card:
        Driver:  NVIDIA Corporation GeForce GTX TITAN/PCIe/SSE2
    
        Driver Version:  4.4.0 NVIDIA 340.24
        OpenGL Version: 4.4
        Desktop Color Depth: 24 bits per pixel
        Monitor Refresh Rate: 59 Hz
        VendorID:  0x10de
        DeviceID:  0x1005
        Number of Monitors:  1
        Number of Logical Video Cards:  1
        Primary Display Resolution:  1920 x 1200
        Desktop Resolution: 1920 x 1200
        Primary Display Size: 20.39" x 12.76"  (24.02" diag)
                                                51.8cm x 32.4cm  (61.0cm diag)
        Primary Bus: PCI Express 16x
        Primary VRAM: 6144 MB
        Supported MSAA Modes:  2x 4x 8x 16x
      
    Sound card:
        Audio device: AV200
      
    Memory:
        RAM:  32130 Mb
      
    Miscellaneous:
        UI Language:  English
        LANG:  en_GB.UTF-8
        Microphone:  Not set
        Total Hard Disk Space Available:  488098 Mb
        Largest Free Hard Disk Block:  386634 Mb
      
    Installed software:
      
    Recent Failure Reports:
    Since upgrading most crashes seem to be mostly occurring in cronocam. But attached is a crashdump from during gameplay.

    • Build version: 69721
    • Build ID: 4e1921c540607dce064d1ba26ec291a7ef0f966f
    • Graphics drivers: Nvidia (proprietary) v340.24

    Attached Files:

  8. n00n

    n00n Active Member

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  9. jorgenpt

    jorgenpt Uber Programmer Uber Alumni

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    It'd be great if you could post the line that says something like "CrashID=bp-...." from the logs when you have a crash. That allows me to look it up in our systems. In addition, if you get "Upload limit reached" in your logs, you can delete /tmp/checkpoint.cpk to have PA upload more crashes. That file is used to prevent the game from uploading more than 10 crashes / day.

    Thank you for continuing to report your issues, hopefully we'll have them addressed soon.
  10. yrrep

    yrrep Member

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    I guess I'll better post that here as well:

    For me the game is unplayable right now. Out of the box it starts to a black screen with
    Code:
    libGL error: MESA-LOADER: could not create udev device for fd 10
    14205 17:36:22.162925 W | PID: 14214 | 14214 17:36:22.159872 [14214:14214:ERROR:(0)] ContextGroup::Initialize failed because too few texture units.
    14205 17:36:22.162941 W | PID: 14214 | 14214 17:36:22.159887 [14214:14214:ERROR:(0)] GpuScheduler::InitializeCommon failed because group failed to initialize.
    14205 17:36:22.179528 W | PID: 14214 | 14231 17:36:22.168924 [14240:14255:ERROR:command_buffer_proxy_impl.cc(166)] Failed to initialize command buffer service.
    Symlinking /usr/lib/libudev.so.1 to a local libudev.so.0 get the game to start (cf. PA#1275) but breaks the cursor. My UI mod luckily fixes that at least.

    I then can join a game server, generate a system and work with the lobby. Actually starting the game results in a segmentation fault in my graphics drivers:
    Code:
    #0 in ?? () from /usr/lib/xorg/modules/dri/i965_dri.so
    #1 in crom::ras::GLRenderTarget::createBuffer
    #2 in crom::ras::GLRenderTarget::bindTarget
    #3 in crom::ras::GLRasterizer::setRenderTarget
    #4 in crom::RasRenLightingEngine::getDefaultShadowMap
    #5 in crom::RasRenShadowMap::resetShadowParams
    #6 in crom::RasRenLightingEnvironment::applyLight
    #7 in crom::RasRenLightingEnvironment::drawLight
    #8 in crom::RasRenLightingEnvironment::applyLighting
    #9 in crom::RasRenLightingEngine::endSolid
    #10 in crom::RasRenSceneViewport::renderLit
    #11 in crom::RasRen::renderLit
    #12 in client::ClientGame::updateAndPresent
    #13 in crom::SDLPlatform::runGame
    #14 in main
    Just tried it again with newest PTE: CrashID=bp-db5b7ca5-3727-41f0-ae3e-0cbeb2140904

    Code:
    # System Information
    ## Processor
    Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
    
    ## Memory
    7099556 kB
    
    ## Graphics
    Intel HD Graphics 4000
    mesa 10.2.6-1
    xf86-video-intel 2.99.914-4
    
    ## Operating System
    Arch Linux
    Linux 3.16.1-1-ARCH #1 SMP PREEMPT Thu Aug 14 07:40:19 CEST 2014 x86_64 GNU/Linux
  11. SXX

    SXX Post Master General

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    As far as I get if you not disabled Steam runtime for some reason it's shouldn't be issue. Did you disabled it or not?
  12. yrrep

    yrrep Member

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    The problem is that if I use the libudev.so.0 provided by the steam runtime, the game won't start up properly.
    Apparently, loading both libudev.so.0 and libudev.so.1 causes those errors I posted above.
    SXX likes this.
  13. n00n

    n00n Active Member

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    I did include the log with a few of the previous crash dumps.

    I was just watching the replay after completing a match and got the double free or corruption error (too long to include here) again.
    • CrashID: bp-2f55270a-6b65-4f7b-bbd7-83c9e2140905
    • Build ID: f354fd407276ba7285905d82b31262c4fbec5a08
    • Build version: 71729
    • Graphics drivers: Nvidia (proprietary) v340.32

    Attached Files:

  14. normantis

    normantis New Member

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    Here is my crash info. I try and start and it just crashes cannot even start a match.

    Processor Information:
    Vendor: GenuineIntel
    CPU Family: 0x6
    CPU Model: 0x2a
    CPU Stepping: 0x7
    CPU Type: 0x0
    Speed: 3800 Mhz
    8 logical processors
    4 physical processors
    HyperThreading: Supported
    FCMOV: Supported
    SSE2: Supported
    SSE3: Supported
    SSSE3: Supported
    SSE4a: Unsupported
    SSE41: Supported
    SSE42: Supported

    Network Information:
    Network Speed:

    Operating System Version:
    Linux 3.10 (64 bit)
    Kernel Name: Linux
    Kernel Version: 3.16.1-1-ARCH
    X Server Vendor: The X.Org Foundation
    X Server Release: 11600000
    X Window Manager: KWin
    Steam Runtime Version: steam-runtime-release_2014-08-20

    Video Card:
    Driver: X.Org Gallium 0.4 on AMD REDWOOD
    Driver Version: 3.0 Mesa 10.2.6
    OpenGL Version: 3.0
    Desktop Color Depth: 24 bits per pixel
    Monitor Refresh Rate: 60 Hz
    VendorID: 0x1002
    DeviceID: 0x68d8
    Number of Monitors: 2
    Number of Logical Video Cards: 1
    Primary Display Resolution: 1920 x 1080
    Desktop Resolution: 3520 x 1080
    Primary Display Size: 20.04" x 11.26" (22.95" diag)
    50.9cm x 28.6cm (58.3cm diag)
    Primary VRAM Not Detected

    Sound card:
    Audio device: Realtek ALC892

    Memory:
    RAM: 7966 Mb

    Miscellaneous:
    UI Language: English
    LANG: C
    Microphone: Not set
    Total Hard Disk Space Available: 749112 Mb
    Largest Free Hard Disk Block: 600969 Mb

    Installed software:

    Recent Failure Reports:

    Attached Files:

  15. xkjq

    xkjq New Member

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    Looks like you need to update your video card drivers.
  16. normantis

    normantis New Member

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    SXX has helped me out. Looks like a driver issue for me. Here is the bug tracker

    PA#4048
    SXX likes this.
  17. SXX

    SXX Post Master General

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    If anyone else who using R600g interested then ou can track that issues here: PA#4048
    There is crash within R600g for HD 5670 and it's weird...
  18. yrrep

    yrrep Member

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    Some more information on my problem:
    I built intel-dri without stripping symbols and now know the first two stackframes:
    Code:
    #0  0x00007fffe5aaff60 in _mesa_drawbuffers () from /usr/lib/xorg/modules/dri/i965_dri.so
    #1  0x00007fffe5ab04fd in _mesa_DrawBuffers () from /usr/lib/xorg/modules/dri/i965_dri.so
    #2  0x000000000095c95d in crom::ras::GLRenderTarget::createBuffer (this=0x9f93070)
    Interestingly, when I build intel-dri with --enable-debugging the game works. I'll keep looking into that.
  19. yrrep

    yrrep Member

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    It seems crom::ras::GLRenderTarget::createBuffer calls glDrawBuffers(0, NULL) i.e. with a null pointer.
    I don't think that's an illegal call and that Mesa should be able to handle it, thus I'll probably file a bug for them.
    Still, does PA really need to do that call or could that be changed?

    Update
    Seems the problem was already reported and fixed in Mesa: https://bugs.freedesktop.org/show_bug.cgi?id=82814
    Should be in the next release I guess.
    Last edited: September 6, 2014
  20. SXX

    SXX Post Master General

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