[Linux] Crashes

Discussion in 'Mac and Linux' started by n00n, April 8, 2014.

  1. n00n

    n00n Active Member

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    I've been experiencing lots of crashing during matches. I looked at the logs and they said that crash dumps were being uploaded (so have been patiently waiting for it to be fixed). Recently I ran the game from the command-line to see if it would help myself diagnose the problem and saw the following:
    Code:
    Upload limit reached
    Which I've read[1] means you guys have not been receiving the dumps?

    So here[2] are a couple of crash dumps for you to inspect. Reconnection and reviewing the same point in chronocam causes the game to crash again. I'm using the steam version of the game with the included steam runtime libraries.

    [1]: steamcommunity.com/app/233250/discussions/2/648814845443326834/
    [2]: sendspace.com/filegroup/AE4k3UbNRuTldYpxFRE%2Biw

    PS. Contrary to what was said in the above link, the forum does not allow crash dumps to be uploaded directly.
    PPS. Apologies for mistakenly not posting under the "Mac and Linux" section.
  2. SXX

    SXX Post Master General

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    It will be really helpful if you provide your system information, e.g:
    In Steam window -> top menu bar -> click "Help" -> click "System Information"

    Any idea what crash related for?
  3. SXX

    SXX Post Master General

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    Also as far as I see in crash dump you using __GL_THREADED_OPTIMIZATIONS=1. Can you try to run game without this option and check if it's continue to crash?

    When I tested PA on Nvidia this option help with performance, but I suppose it's still experimental on Linux so it's something that can actually cause problems with game.
  4. n00n

    n00n Active Member

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    Code:
    Processor Information:
        Vendor:  GenuineIntel
        CPU Family:  0x6
        CPU Model:  0x1a
        CPU Stepping:  0x5
        CPU Type:  0x0
        Speed:  3800 Mhz
        8 logical processors
        4 physical processors
        HyperThreading:  Supported
        FCMOV:  Supported
        SSE2:  Supported
        SSE3:  Supported
        SSSE3:  Supported
        SSE4a:  Unsupported
        SSE41:  Supported
        SSE42:  Supported
    
    Network Information:
        Network Speed:
    
    Operating System Version:
        "Arch Linux" (64 bit)
        Kernel Name:  Linux
        Kernel Version:  3.13.7-1-ARCH
        X Server Vendor:  The X.Org Foundation
        X Server Release:  11500000
        X Window Manager:  wmii
        Steam Runtime Version:  steam-runtime-release_2014-02-05
    
    Video Card:
        Driver:  NVIDIA Corporation GeForce GTX TITAN/PCIe/SSE2
    
        Driver Version:  4.4.0 NVIDIA 334.21
        OpenGL Version: 4.4
        Desktop Color Depth: 24 bits per pixel
        Monitor Refresh Rate: 59 Hz
        VendorID:  0x10de
        DeviceID:  0x1005
        Number of Monitors:  1
        Number of Logical Video Cards:  1
        Primary Display Resolution:  1920 x 1200
        Desktop Resolution: 1920 x 1200
        Primary Display Size: 20.39" x 12.76"  (24.02" diag)
                                                51.8cm x 32.4cm  (61.0cm diag)
        Primary Bus: PCI Express 16x
        Primary VRAM: 6144 MB
        Supported MSAA Modes:  2x 4x 8x 16x
    
    Sound card:
        Audio device: AV200
    
    Memory:
        RAM:  12011 Mb
    
    Miscellaneous:
        UI Language:  English
        LANG:  en_GB.UTF-8
        Microphone:  Not set
        Total Hard Disk Space Available:  112547 Mb
        Largest Free Hard Disk Block:  27851 Mb
    
    Installed software:
    
    Recent Failure Reports:
    

    No idea. Some matches play without issue, while others crash repeatedly.


    Will test and report back tomorrow (it's rather late here now). Thanks for the speedy replies.
    Last edited: April 9, 2014
  5. n00n

    n00n Active Member

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    Apologies for the delay, I have family over for Easter and hadn't had the time. I've now disabled/removed __GL_THREADED_OPTIMIZATIONS and am still experiencing game crashes (and also sometimes PA stops responding while using ~1% of one core).

    If I can provide more helpful info or you have more ideas please let me know.

    Update: I tried running the game without Steam & the runtime libraries but still had the same issue (see [1] for the crash dumps).

    [1]: sendspace.com/filegroup/gER4VN+w6DJjVmzmaybHGQ
    Last edited: April 17, 2014
  6. SXX

    SXX Post Master General

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    No problem at all, it's fine. ;)

    I suppose at moment it's good idea to wait till next update because there will be tons of changes in new version of game. If crashes appear again I'll ask devs to check what wrong.
  7. n00n

    n00n Active Member

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    I've now tested with 64498 and have already experienced a crash. I seems like the crash dump was successfully uploaded to you guys but here it is (and another) if you'd like investigate.
    Last edited: April 25, 2014
  8. n00n

    n00n Active Member

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    Any news? Here's a crash dump using the steam libs, previous post was using the (Arch) system libs.
  9. n00n

    n00n Active Member

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  10. SXX

    SXX Post Master General

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    I pushed link to this topic to devs so when they'll check it when have time for that. :)
    There should be more improvements for Linux support in future so possible your isses will be fixed too.
  11. n00n

    n00n Active Member

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    That's fantastic news. :D
    I'm absolutely loving this game and look forward to helping the devs find the cause of this issue.
  12. n00n

    n00n Active Member

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    SXX likes this.
  13. n00n

    n00n Active Member

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    66943 (nvidia driver: v337.25): crash dump.

    Like I said previously, crash dumps are successfully being automatically submit now. So if posting here's not helping, let me know (otherwise I'll happily continue).
  14. DeathByDenim

    DeathByDenim Post Master General

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    Wow, five download buttons on that page and only one of those is correct. :)
    You can actually upload the crash dumps directly to the forum if you compress them as ZIP.

    Sorry that I don't have anything more constructive to say about what is causing the crashes, but I thought you would like to know this for easier uploading.
    n00n likes this.
  15. SXX

    SXX Post Master General

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    I only hope that @jorgenpt will have some time to check those because there only few devs who can check Linux crash dumps. :(

    Wow, person who don't using adblock! o_O
    DeathByDenim likes this.
  16. n00n

    n00n Active Member

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    Today I've found lobbies that crash upon joining (issue with generating planets?). Attached is a couple of crash dumps from trying to join the same lobby twice.

    Attached Files:

  17. jorgenpt

    jorgenpt Uber Programmer Uber Alumni

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    n00n, what build of the game are you running? Are you running from stable? What does this command show?

    Code:
    readelf -n "$HOME/.local/Uber Entertainment/Planetary Annihilation"/*/PA | grep "Build ID"
  18. SXX

    SXX Post Master General

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    I suppose he's running latest stable version though Steam. I think this way because his crash dumps contain that path:
    Code:
    /var/lib/steam/.local/share/Steam/SteamApps/common/Planetary Annihilation/PA
  19. jorgenpt

    jorgenpt Uber Programmer Uber Alumni

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    Good point.

    n00n, can you run the following in a terminal instead?

    Code:
    readelf -n /var/lib/steam/.local/share/Steam/SteamApps/common/Planetary Annihilation/PA | grep "Build ID"
    For some strange reason, the build ID for the executable in the crash dump doesn't match the one I have for stable, which is why I'm asking.
    SXX likes this.
  20. n00n

    n00n Active Member

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    Sorry for not including. Yes, it's still the latest stable via Steam: 66943. In Steam it says: "Current content BuildID: 289176".

    Code:
    Build ID: 61665e6bd3c7408e6a4548ece4d3f8da773b9714
    Last edited: June 11, 2014

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