Forked from the Clash of the Titans thread. The topic came up that @cola_colin's UberMap mod apparently gave an unfair advantage in competitve play and calls came out to ban the mod and several others. I'll first go over the advantages provided by the mods, and then go over the matter of banning any mods at all. The UberMap mod lets you see the entire planet at once. Now, this can be a nice advantage I suppose, but is it really that massive? There's already pip in the vanilla game and UberMap does little other than act as an extension of PIP. Landmines aren't the most useful feature in any case, the landmine line build mod makes them somewhat less frustrating to use but doesn't make them useful. Autofactory is a mod that breaks any of your factories that you want to have an individualized build queue for or that you want to infinite build a certain unit composition. It is the opposite of viable in a competitive game. Free energy is a mod that does the micromanagement that the game is encouraging you to do. Even Blizzard removed the need to endlessly micro queens to spawn larva in LotV, this is a broken mechanic and the mod does nothing but make it a bit less broken. Everyone can and should be using this mod because it actually improves the game. If you lose the game because your opponent's fabbers weren't being stupid and yours were, that's a problem with game mechanics, not with mods that fix them. Auto-repeat is a mod that can hurt you massively in the early game. As someone who depends on getting good unit build queues in my factory early game, ctrl inserting units into an infinite build queue ends up being annoying as the units that I want build first end up in the back. Auto-repeat prevents you from changing to a non-infinite build. It's a mod that removes choice. Planetary Annihilation is about the UI empowering you, not about the UI limiting you like SC2's. We as a community decided two years ago that anything goes, and we've stuck with this since then. If a mod is giving you an advantage, then it's the mechanics behind that mod that need looking at, not the mod. Even if we do end up banning some mod, let's say Colin's mod, all we've done is open up a pandora's box of precedents. Where does it end? @rivii brought up More Pew Pew, a mod that gives different projectiles a more distinguishing and pretty look. It's a graphical enhancement mod. Where does it end? Are we just going to straight up ban all mods? How is this even enforced? There is no way to view what mods a player is using. We're stuck with mods in competitive play and there's no way around it.