The timer mechanic is a big change, I really don't get how people can't see that. The main difference comes down to this: - A system with the moons in place from the start means everyone has access to colonise the moons throughout the entire game. This means there is lots of time for people to colonise, invade and otherwise porc up with defences. You also *often* get into a situation where a defeated player retreats to the *only halleyable moon*, and whilst having a vastly inferior economy can fend off almost anything due to the small size / relative ease. As this is their only base (whilst their opponent often will have multiple planets and multiple coms, I agree with @wpmarshall asteroids are more for larger games), they aren't going to smash as that is effectively a suicide move. The game turns into a slow, laggy stalemate situation which many players find frustrating. - A system with the same number of main planets and with timed entry asteroids instead of the moons plays out very differently. - Asteroids are not available to players until designated time. This means no pre colonisation or time to build heavy defences. - All players are confined to the main battlefield and can't run off and 'hide' on an easily defended moon (at least until they appear in system, but remember they haven't had a long build time to porc it up). - Depending on the (user specified) timings, the system could have reached a stalemate situation with well defended planets. The asteroids arrival creates new *uncontested* land that did not previously exist creating an arms race to get to it and break the stalemate. This is very different to the current arrangement of simply having a smash-able moon in the system, and I think it *has the potential* to be considerably better (even though I don't agree with the 'destroy everything' mechanic). No, it's not going to change the 1 v 1 scene, and no I don't think it should do. Remember that there are many ways to play this game so I'd urge you guys not to dismiss something just because it doesn't benefit your own preference of game mode. This is a team / ffa / large game mechanic and in that context the changes do make a lot of sense.