I'm not saying that nothing should ever be added. I think PA would benefit from expanding on the unit roster available in the current layers. What I'm against (and only in the context of vanilla PA, mods / separate games are another case entirely) is adding in yet *ANOTHER* layer into it. We currently have land, air, orbital to manage (and multiple instances of that). The stalemates people are on about can be solved with an increase in orbital, or more methods to move between planets / cross the layers. I get that spaceships solve that and possibly some form of craft that functions in orbital would be ok. Edit: To clarify what I'm against: I don't really think that opening up a 4th layer to spaceships works in the context of the game. This is the sequel to TA / SupCom, which is a ground combat focused games with an entire lore devoted to how the commanders represent an easy to transport 'army in a box' using gates. As I've suggested to you a few times, PA is a platform, perhaps as you suggest a good future development would be to create a new game built on the platform (with necessary overhaul to the UI) that is space focused with a more limited ground element (kinda the reverse of what we have now). I've seen the result of trying to shoe horn in stuff to a game that doesn't fit (plenty of poorly conceived mods on the Spring Engine for example)- the end result isn't great.