Legion Expansion [Released!]

Discussion in 'PA: TITANS: General Discussion' started by Nicb1, May 3, 2016.

  1. Quitch

    Quitch Post Master General

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    The Legion Expansion translation project has moved over to Loco. If you're interested in helping translate this mod to one of the PA supported languages then please drop me a line.
  2. Clopse

    Clopse Post Master General

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    Not knocking elodeas amazing insight into balance but I'm more arguing about the feel of the game/units. Currently I'm way behind the curve, but I have a decent feel for what is strong or not. Scorpions were strong . 33% dps strong? No.

    Reason being, this game is lost in the early stages. Not only has vanilla better raiding, quicker expanding etc, they win the early air battles giving carefree expansion.The reason legion is behind vanilla is the air balance, work here. And by air balance I mean T1 fighter balance. . Put 30 v 30 fighters in top players hands and see If legion ever win.

    Basically legion isn't winning any tournaments or showing a crazy op unit. Buff /nerf when it's apparent, not because that's what vanilla did so we need to counter balance. What's wrong with the scorpion being vanillas locust. To me it was fun, T1 Legion is well behind the curve but t2 is likely better.
    Quitch likes this.
  3. Quitch

    Quitch Post Master General

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    Version 1.3.1 - 2018-03-26

    Translations
    • Expanded to cover lobby chat messages
    • Added French (fr) and German (de) for lobby only, pending further unit description translations
    • Commander names are no longer translated so as to resolve them being displayed incorrectly in the lobby
    • Unit names are no longer translated in any language to ensure consistency of communication
  4. Quitch

    Quitch Post Master General

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    Version 1.3.2 - 2018-04-08

    Fixes

    • Infiltrator can now move between planets per its description
    • AI checks it can afford the build and running costs of the Infiltrator before building it
  5. Quitch

    Quitch Post Master General

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    Version 1.4.0 - 2018-05-21

    Translations
    • Setup Legion unit names to allow translation by third party mods
    • Added Chinese (Traditional) with thanks to IPWIW
    Fixes
    • All Legion Commander descriptions now consistent in their format
    stuart98 likes this.
  6. icycalm

    icycalm Post Master General

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    Here is an inconsistency of Legion and Titans which I would like to see fixed.

    The MLA titans have Greek names. Zeus, Ares, Helios.
    The Legion titans have Norse names. Thor, Odin, Tyr.

    But the MLA titan building has a Norse name (Ragnarok).
    And the Legion titan building has a Greek name (Holocene).

    So, for the sake of consistency, the last two names should be switched. I am definitely switching them in my mod of Legion, and I recommend that they be switched in base Legion too.

    And while you are at it, I would change the Greek name to Apocalypse, because it's more appropriate (what with the Apocalypse being the Greek version of Ragnarok).
  7. icycalm

    icycalm Post Master General

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    Oh but you said you don't want to touch base Titans units...

    In that case your inconsistency merely reflects Uber's inconsistency... and is thus consistent with Titans at least, if not with the cultures concerned.
    Last edited: May 23, 2018
  8. xankar

    xankar Post Master General

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    Dude...
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  9. Clopse

    Clopse Post Master General

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    He does have a point with the names, but as always lacks tact.
  10. Quitch

    Quitch Post Master General

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    Please note that Legion is currently not working due to the withdrawal of key functions that it depended upon. We are currently investigating.
  11. Quitch

    Quitch Post Master General

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    Community Mods disappeared for a short while, and with it the Companion Mod functionality that Legion Expansion depended upon to work. These have now been reintroduced to the game and so the Legion Expansion is working once more.

    If you have installed PA Mod Manager, be sure to disable all mods within it before using the in-game Community Mods functionality.

    Upon starting Planetary Annihilation you should see a yellow box at the bottom of the menu screen. It will ask you if you want to enable community mods functionality, and to do so you must click ENABLE and then restart Planetary Annihilation. Once done you will need to reinstall the Legion Expansion.
    Nicb1, kelwin99 and dukyduke like this.
  12. MrTBSC

    MrTBSC Post Master General

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    ... so shall i rather re install the game completely? it´s not like i have any serious saves or so
    Last edited: June 20, 2018
  13. Quitch

    Quitch Post Master General

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    Note that all players must have enabled Community Mods in their game, otherwise they will not receive the Legion Expansion client mod, which will lead to missing elements or crashes when the lobby launches.
    lulamae likes this.
  14. river39

    river39 Active Member

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    Thos sounds like a crusial issue. Would it also workd if you have the mod installed but without cmm?
  15. Quitch

    Quitch Post Master General

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    I don't know, though that's such an edge case we're not planning to test it.
  16. river39

    river39 Active Member

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    some people may deside not the use CMM because of privacy issues ;)
  17. Quitch

    Quitch Post Master General

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    But they'll use PAMM? Which somehow doesn't have those issues?

    Edge case.
    nimzodragonlord likes this.
  18. Quitch

    Quitch Post Master General

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    Version 1.4.1 - 2018-10-06

    Translations
    • Added partial Russian (ru) support with thanks to Diskraip and грязь dirt
    • Updated and completed German (de) with thanks to tunsel
    • Updated Chinese (Traditional) (zh-TW) with thanks to IPWIW
    Fixes
    • Legion Intro button works again though we must load it in an external browser now
    • Browsing systems in the lobby correctly uses the full width of the screen under the Legion theme
  19. Quitch

    Quitch Post Master General

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    Version 1.4.2 - 2018-10-18

    Translations
    • Corrected Chinese (Traditional) (zh-TW) translations added in 1.4.1 with thanks to IPWIW
    Fixes
    • Advanced Air, Bot, Vehicle and Naval Factory cost updated to match the new cost in PA release 112176
    MrTBSC likes this.
  20. Quitch

    Quitch Post Master General

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    Version 1.4.3 - 2018-10-21

    AI
    • Updated for the changes to the vanilla AI in 112176
    • Improved integration of Novas into platoons
    • Better handling of air platoon creation alongside vanilla AI and in shared army situations
    Fixes
    • Strategic icons fixed following update to HodgePodge
    • Fixed Linux issues with Havoc and Black Knight due to incorrect casing

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