KNight's Custom Commander Adventure

Discussion in 'Backers Lounge (Read-only)' started by KNight, March 10, 2014.

  1. rorschachphoenix

    rorschachphoenix Active Member

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    This one is for the uber store.
  2. KNight

    KNight Post Master General

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    Well, as cool as AO is, I can't wait for the guys at Uber to Texture it! ;p

    Well hopefully I won't have to resort to such drastic prices.

    As in?

    Mike
  3. brandonpotter

    brandonpotter Well-Known Member

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    if I had a chance to get such a commander in my armory? Id just give ya 30 as a tip :p

    And I think what rorschachphoenix meant was, that people should be able to purchase this commander, or all your commanders in the store :p
  4. popededi

    popededi Well-Known Member

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    I know you're undecided on selling or not selling it on the Uber store, but for now, this is the only commander I would actually pay for I've seen since I joined the PA community. I'd love to have this one in my collection.
  5. KNight

    KNight Post Master General

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    Well right now it's a bit of a waiting game, working on the UVs right now so I can do some basic color blocking to try out some color layouts so just gonna focus on that for now. Hopefully we end up with something that works out for everyone!

    Mike
  6. rorschachphoenix

    rorschachphoenix Active Member

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    What I meant was: "This commander has to be purchasable in the uber store." Sorry. My english is not that good.
  7. cdrkf

    cdrkf Post Master General

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    All I can say is... wow! :)

    Now for that full unit pack you were thinking of making...

    Edit: PS Uber you really need to hire this guy!
  8. vorell255

    vorell255 Active Member

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    Awesome. Great job Knight. I may actually buy this one, if its available.
  9. KNight

    KNight Post Master General

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    Well that is the hope, still a ways to go thought.

    Hopefully I'll be able to pass along the model to Uber by Monday, I already have about 60% of the UVs worked out(Torso, Pelvis and Head) so I just have to do one leg and one arm then mirror them. After that it's some tests for color blocking and off to Uber.

    Not sure what thier work log is like but hopefully we can expect to see it sooner rather than later!

    Mike
    lokiCML, emraldis and cdrkf like this.
  10. epic4242

    epic4242 Member

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    Can you put colors on?



    (AMAZING WORK!!!)
  11. KNight

    KNight Post Master General

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    That is the next step but Uber is going to be doing the Final Textures because they will be able to really nail teh aesthetic whereas I could only badly try to copy it.

    Mike
  12. KNight

    KNight Post Master General

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    I guess you could say I'm one "step" closer now....

    [​IMG]

    This would make for a great "Rainbow Warrior" thought.....

    Mike
    lokiCML and lapsedpacifist like this.
  13. cwarner7264

    cwarner7264 Moderator Alumni

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    [​IMG]
    websterx01 and stuart98 like this.
  14. lapsedpacifist

    lapsedpacifist Post Master General

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    Seeing the whole model from all directions has really made me love it, I particularly like the embedded 'spine' and profile view of the head jutting forward.

    Very nice work, hope to see it in game before too long!
  15. Gorbles

    Gorbles Post Master General

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    Posting to congratulate you on your epic achievement. The time you've spent developing this, and showing it to us throughout, is really something!
  16. KNight

    KNight Post Master General

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    Don't get ahead of yourself, I ain't done yet!

    Mike
  17. Gorbles

    Gorbles Post Master General

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    UVmapping is tedious sir, nothing like the inventive behaviour that comes into iterating a model! You're getting there! :)
  18. KNight

    KNight Post Master General

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    It's kinda weird, on one hand I don't really like the raw tedium of it, but arranging things in order, lining things up feels very satisfying! xD

    In the mean time I've finished the Bulk of the UV work, not every part mapped out so SOME degree, even thought right now it's very un-optimized, so that means I can start doing some basic Color Blocking;

    [​IMG]

    So now I can easily assign large basic chunks of color very easily and swap things around, this isn't anywhere near where I want it but given that it's kinda late already I'll leave it until tomorrow, once I get the basic blocking figured out I can dive in a bit deeper and do "cut-outs" so that for example the beveled edge on the thigh might be done in a gray while the rest is the primary color or something, nothing too fancy just enough to give whatever poor soul ends up working on my Textures a bit of a helping hand.

    Also the actual colors on display here aren't accurate, I just had these left over swatches from when me and Nanolathe were messing around with Texturing the Cougar and Rapier, I'm gonna have to actually launch the game or pulling them directly from the source to see about getting some new swatches set up.

    Also my "Colour Proportions" here are waaaaaay off, looking at the existing stuff it seems Uber goes for something along the lines of;

    45% Metals/Grays
    40% Primary Color
    15% Secondary Color

    So don't read too much into it yet!

    Mike
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  19. Devak

    Devak Post Master General

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    dude mike you're awesome!

    looks really, really cool!
  20. emraldis

    emraldis Post Master General

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    Looks really cool, but the torso doesn't have enough primary, and has too much metallic IMO.

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