Keeping the commander relevant through out the game

Discussion in 'Planetary Annihilation General Discussion' started by Gerblagna, September 6, 2012.

  1. bobucles

    bobucles Post Master General

    Messages:
    3,388
    Likes Received:
    558
    The escape pod was kind of dumb. I wanted to see that damn Recall magic they keep screaming about in Supcom, but no one ever uses it. I swear, the button was painted on the console.
    The D-gun definitely left no spare wreckage. That's a good thing! Attacking the Comm ends up worthwhile because you don't have to worry about gifting the enemy any metal.
  2. bmb

    bmb Well-Known Member

    Messages:
    1,497
    Likes Received:
    219
    Isn't recall just teleport? You really have to be contrarian don't you?
  3. bobucles

    bobucles Post Master General

    Messages:
    3,388
    Likes Received:
    558
    When something as powerful as teleport is concerned, every nuance dramatically changes how it is going to work. So no. The recall variant moves a compatible unit from any arbitrary location to a designated safe "beacon". It is not the free action of an Aeon blink-o-port, it is not the ferry route of a pad-o-port, and it is not the galaxy crossing dump truck of a gate-o-port.

    If there is no home beacon, a recall device has nowhere to go, and thus it does not work. Try to keep it straight.
  4. BulletMagnet

    BulletMagnet Post Master General

    Messages:
    3,263
    Likes Received:
    591
    Not that it was in the game, but the fluff was that it was a forced remote teleport.

    Instead of the commander charging up a personal teleporter, or stepping into a big ol' gate - he'd be violently sucked up and whisked away by the teleporter at his destination.


    It has the potential to be a get-out-of-gaol-free-card for the commander, but it requires some sort of preparation in advance (like building and charging the teleporter). But then again, an escape pod also does similar things.
  5. bmb

    bmb Well-Known Member

    Messages:
    1,497
    Likes Received:
    219
    You keep making **** up to fit your imagination. In the FA intro recall is something the commander initiates and Clarke hesitates by her own choice. And it seems to basically function exactly like teleport so that must be what it is.
  6. BulletMagnet

    BulletMagnet Post Master General

    Messages:
    3,263
    Likes Received:
    591
    https://www.youtube.com/watch?v=o595Byf_lp8#t=180s


    Correct me if I'm wrong, but I do believe Clarke says; recall blocked.

    If recall is a voluntary action, then Clarke blocking it is a completely absurd action. I don't think that was her hesitating in the intro.

    But feel free to say Gas Powered is wrong, and they make **** up too.


    One of the missions in the FA campaign specifically involves a machine that blocks teleportation, or is that in GPG's imagination too?
  7. bmb

    bmb Well-Known Member

    Messages:
    1,497
    Likes Received:
    219
    It's "Recall, Clarke! Recall!". Clarke isn't speaking it's Rhiza or whats her face pleading to Clarke, who is clearly wanting to protect the transport rather than recall early.

    I don't know how you can mishear that, not tell the voices apart or not understand the situation portrayed.
  8. RCIX

    RCIX Member

    Messages:
    664
    Likes Received:
    16
    At that point the transport went down, there was no reason to stick around. Clarke didn't say anything though.
  9. bmb

    bmb Well-Known Member

    Messages:
    1,497
    Likes Received:
    219
    So there's a continuity problem in the writing. Next you're going to tell me that sera T2 bots can't actually beat Titans.

    It's quite obviously the intent of the scene.
  10. BulletMagnet

    BulletMagnet Post Master General

    Messages:
    3,263
    Likes Received:
    591
    I don't hear it that way.
  11. bmb

    bmb Well-Known Member

    Messages:
    1,497
    Likes Received:
    219
    So you're deaf. Good on you.
  12. bobucles

    bobucles Post Master General

    Messages:
    3,388
    Likes Received:
    558
    Look. It's not OUR fault if you can't understand the conversation. The allowances and restrictions of a teleport system are incredibly important to the topic at hand. A system that can move freely on its own is going to function completely different from a system that is slaved by restrictions. This is blatantly visible in any RTS that uses teleport systems.

    In fact, Starcraft 2 pretty much has every combination of teleport system imaginable. The Stalker integrates a free range teleport in the form of blink. The Mothership core uses a recall teleport that can ONLY go home. The full mothership uses a dump truck teleport that can move units from any arbitrary location to any other arbitrary location. And the Nydus Network uses a ferry teleport that moves units between any viable worm. That's four unique teleport systems which are used in completely different ways.

    So yes, the details of a teleport system matter. Deal with it.
    Yes it does...for about 5 seconds. Then any remaining enemy blows up the helpless, undefended pod. Whoops! :oops:

    That's why I'll never understand the point of an escape pod. No side in this war takes prisoners. Your Comm has to get COMPLETELY out of battle or he's toast. That's something only a recall device can guarantee.
  13. BulletMagnet

    BulletMagnet Post Master General

    Messages:
    3,263
    Likes Received:
    591
    I'm a bit hard of hearing. You've got a hilarious case of teen-angst.
  14. antillie

    antillie Member

    Messages:
    813
    Likes Received:
    7
    IIRC one of the things that kept the commander useful in TA later in the game was that he was the fastest builder unit in the game. This was also true in FA if you upgraded your commander along the "build stuff" path. I don't any reason why PA can't do this as well.

    Also, personally I didn't mind the commander upgrade system in FA at all. I kinda liked it.
  15. nanolathe

    nanolathe Post Master General

    Messages:
    3,839
    Likes Received:
    1,887
    No worries antillie, it'll be one of the first things modded in.
  16. laurenrarity

    laurenrarity New Member

    Messages:
    37
    Likes Received:
    0
    If there will be an upgrades mod i'll be getting it too. Half of the fun in any game for me is the progression of things. Research and development of new buildings, units and abilities.
    It gives you something to do when things aren't all that exciting.
    In fact it would make everything exciting.
    One of the things i loved about civ 5 is how you could fight really long battles with early tech units and when you unlocked new tech, it completely flipped the tides of war. Suddenly from arrows you go to guns and explosions and it felt great.
  17. lilbthebasedlord

    lilbthebasedlord Active Member

    Messages:
    249
    Likes Received:
    80
    :lol:

    That should never happen, nor does it happen.

    I guess I'm looking at it from a competitive perspective.
  18. bmb

    bmb Well-Known Member

    Messages:
    1,497
    Likes Received:
    219
    You're arguing whether the sky is blue because you're colourblind and I have teen angst?
  19. BulletMagnet

    BulletMagnet Post Master General

    Messages:
    3,263
    Likes Received:
    591
    Not at all. You asked a question. I answered it. You didn't like my answer, and got all angsty over it.
  20. bmb

    bmb Well-Known Member

    Messages:
    1,497
    Likes Received:
    219
    You can't handle being wrong and call me angsty to deflect the issue?

    I don't know what to say except call it as I see it; you're an idiot.

    And I know someone's going to blame me for this. But I don't know how you except me to react to having my character attacked because I corrected someone and had an opinion.

Share This Page