So, I decided to put down all the thoughts. Warning: since my education stopped at the third grade, it's going to be messy. -Assault needs to be nerfed a bit. Everyone knows I play assault, but this class needs a change. I'm sick of playing privates where each team has 3 assaults. The assault in privates is what the assassin is at the public level, a ton of people play it, and few know how to truly work the class to be effective. There are a few things I think it should have done to it, while keeping it a versatile class. Just super nerfing one aspect ruins the concept behind the versatile/mobile assault class. There's a few changes that I would like to see. The first is the movement speed being reduced a little bit, nothing drastic but the class seems overly fast (I can straight chase assassins down with no problem). Another change I would like is for the assault rifle to get nerfed in some way. I know this one is going to kind of piss people off, but there's no reason an assault rifle should be stronger than a Gunner at a mid/far range battle (or even comparable... which it is at the moment). This would give the assault a TRUE counter class in the gunner (which I feel is the worst class at a high level, with no real purpose). The last thing is... as much as it hurts to say... the bomb needs to be redone. I don't think the skill cooldown needs to be moved as much as I think the cooldown should start when the bomb EXPLODES instead of when it is thrown. It will get rid of the double bombs and even instantly blown up bombs will take a second or two longer. I just think it makes more sense and it won't completely destroy the unique aspect (the skills) of the assault. -I saw Wayne's post about the gunner's red skill and I've said that for awhile, so I don't know if he took it from me, but the gunner needs something there. Grapple is just... boring and MOSTLY useless for a gunner. I also think the gunner is the weakest class in private games right now (though the adjust to assault might add to the gunner's ability) and a skill that is actually useful would be nice. I have no idea what to make it, but anything would be nice (as long as it's not already a skill for another class, or powerful as all hell). -OK, this one is kind of general and stuff, but turn down the visual effects a bit. There have been games where I literally can't move for 5-10 seconds because of the ridiculous frame drops. Annihilator/juice/buzzers are USUALLY responsible for the horrible drops. I know the effects are impressive, but the choppiness almost cheapens the game as a whole. -Private game lobbies NEED to be easier to work. You HAVE to be able to pick your own teams while in lobby. This HAS to happen. There is no way around it. The way it is now, for random private games, you need to tell people when they can join while going back and forth between 2 parties just to have balanced teams. If your too lazy to spend 5 minutes waiting for a bunch of idiots to collaborate, then your teams get unbalanced and you end up with a team with no assassin, or with 4 people that play the same class. This absolutely just has to happen, and honestly, if Uber would just release a patch/DLC with NOTHING but this, it would totally be worth it. Also, a kick ability would be nice. -I think some of the protags just suck. The bomb kills go from like "Mega Bomb" to "Ultra Bomb" at 2500. I think it would be cool if it said like "C4" for a low level and then "NUCLEAR!" for 2500. I don't know... just something a little bit more clever. Also, 2500 shurikens... just says... "SHURIKENS!". Why not make it something somewhat clever like "Shoot for the Stars!" or something. I know a lot of people don't care about protags, I really don't that much either, but I think these would be cooler. That's all I can think of right now (there's probably a few things I'll remember later), it's probably long enough to scare off 90% of people anyways. Also, if anyone is going to state one of my thoughts sucks, please list a reason. I fully realize I might overlook a few things.