Just for the young guns

Discussion in 'Monday Night Combat 360 General Discussion' started by crimsonautumn, January 11, 2012.

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  1. JON10395

    JON10395 New Member

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    Wow guys. Just wow. :|
  2. WildmanX2k

    WildmanX2k New Member

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    Jon for mod :lol:
  3. MLGIntervention

    MLGIntervention Active Member

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    I would just like to say i played vs silent bizarrekid and he reminded me of gunked.
  4. JON10395

    JON10395 New Member

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    He meleed me... :oops:
  5. MLGIntervention

    MLGIntervention Active Member

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    that counts as like 3 melee's
  6. JON10395

    JON10395 New Member

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    I don't get it.
  7. crimsonautumn

    crimsonautumn Active Member

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  8. MLGIntervention

    MLGIntervention Active Member

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    i DO
  9. joker

    joker Active Member

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    Guys Gunked just deadeyed us real good. He is the only one who thinks he is great, he is right because he says so, he camps for juice, he just quit the forums, and went on to tell us how good he is in a different game. What a boss. I'm sure teapot will keep in touch with you for his team cause even though I think skill is better they don't get along
  10. JON10395

    JON10395 New Member

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    Please stop.
  11. MLGIntervention

    MLGIntervention Active Member

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    This is showing jon's real mod talent.
    Jon mod 2012
  12. WildmanX2k

    WildmanX2k New Member

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    Amen.

    MLG, get your *** on DD. I need help with some of the challenges :|
  13. MLGIntervention

    MLGIntervention Active Member

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    I going to eat. be on later baby.
    Jon's response "please us pm's thanks"
  14. joker

    joker Active Member

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    Oh fine! Jon is chollos dad what a fun wrecker!
  15. WildmanX2k

    WildmanX2k New Member

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    :lol:
  16. teapot

    teapot Post Master General

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    If you wanna pm me gunked, I'll read it. Essentially what were trying to do try to turn this game into a more team game. This isn't because you rape with juice gunked, chron and I have toyed around with this idea for a while. However, recently there's been a greater number of matches where absolutely nothing is accomplished, despite juice being on cool down practically the whole 10 minutes. It's actually quite simple, if the juice buyers actually did something other than buy it, slay the gunner/support and maybe another straggeler, then automatically run back hoping to rely on juice again, we could keep it on. Lately juice is used to pad the k/d, instead of trying to get the ball down. The games have very little communication/teamwork and all it has no become is who can hold the juice machines. Instead of juice being rewarded to the person who bought it last, it's now earned by the player who is alive for a while, picks up boxes, or punches bots, which I'm perfectly fine with. If you're a gunner or assault and you're punching bots a lot, you're hurting your team, so I'm fine with people making that their decision.

    If gunners and assaults used juice to pin the enemy down in the base while the bot pushers try to down the ball, it would be fine, but were popping juice on our own half of the map because we see a sniper, then we camp the juice machines to do it all over again. One is teamwork, and one is not. Besides, why use your juice properly or to win if you can just go buy more right? Well now you can't rely on that if you misuse it, which to me sounds like rewarding the players who makes the smart moves. That's essentially what competitive gaming is about.

    Turtling will be stupid as well as building turrets. I can play any class, and have just one competent player on my team and their turrets will be down. All it takes is 3 seconds of teamwork. Middle map is still the place to hold, although I think playing aggressive will be more of a benefit, than a mistake. I still find the Anni a great game changer, and it should be protected/controlled when it's close to up. Once hit, you can go through the order of operations as a team. Isolate the gunner, kill the close slayers as your tank n sin push in bots. Identify the enemy bot pushers and kill them, then contain them via gunner assault sniper playing aggressive. Anyone who has earned juice at this point becomes an asset to their team, and can either be the game changer/ender, or be another K/d whore who gets a couple kills, just to fall back and essentially accomplish nothing in terms of the objective.

    I'm ready to defend the decision to turn off juice if anyone wants to discuss it's pro's/cons. So far I believe the assassin getting juice quicker is not a big concern. Aware players can avoid a juiced slaying assassin. If he juices for the objective it's gonna take some good awareness and teamwork to prevent a ball drop, which I encourage. Hopefully if they are that motivated for juice, the tank will catch them in the lane and kill them. Which brings up another point, if you're gonna punch bots uncontested, its my teams fault for not being there. I don't think it will happen often though, as most boys have a pusher. I believe the tank can play a great role in preventing bot punching. A feedle tank game could actually be extremely beneficial if that's the case.

    I think you guys need to think at the big picture here. Were trying to promote smart decisions, communication, and teamwork instead of a $500 instant crutch that this game's primary concern has become. Were looking to reward the better teams, not the purple pro who got to the juice machine at the right time.

    I feel I do some of my best writing while taking a dump
  17. MLGIntervention

    MLGIntervention Active Member

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    100% surprised that i could read all of that and i agree with it.
  18. WildmanX2k

    WildmanX2k New Member

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    Apart from the last bit yeah :?
  19. choiio

    choiio New Member

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    :D :D :D :D
  20. choiio

    choiio New Member

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    I love you Gunked!
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