Jump Jet Cooldown Discussion

Discussion in 'Monday Night Combat PC Discussion' started by sunnydove, January 13, 2011.

  1. Mibuwolf

    Mibuwolf New Member

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    Actually, I run out of ammo alot. It's funny, but I'm too busy picking off >3 targets at once. It's just one big spray :lol:
  2. wubnasty

    wubnasty New Member

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    The standard amount of ammo is plenty to take out >3 targets. :p
  3. MikeyTWolf

    MikeyTWolf New Member

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    Deploy 3 -> CLIP SIZE IS REDUNDANT! D:
  4. Mibuwolf

    Mibuwolf New Member

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    Not if they are mid distance, one of the assaults are flying... the targets are jumping around.. the assassin is somewhere around me but I can't see specifically, oh and I still needed to reload from my previous assault.

    * ^^ one big sentence but idgaf *

    I seem to get in battle constantly without time to reload, so more clip = better for me personally. You can cancel the reload easily by switching weapons, so if I know I can't finish soon, I'll cancel it.
  5. wubnasty

    wubnasty New Member

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    Like you said, it's personal preference and there's nothing wrong with that. I've played with you a lot and can tell that more ammo is necessary to the way you play. That's the beauty of custom classes. :D

    Anyway, in regards to the changes made to the jump jets, I think it's at a good point now. It'll never be as awesome as no cooldown for sure, but the meter and increased height of jumps with no fuel have made it more than tolerable. I think you guys found a great middle ground. There's still enough mobility, but it's not to the point where you can just hover all over the place practically making yourself immune to Assassins.
  6. sunnydove

    sunnydove Member

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    Yeah, I'm really pleased with update 5. It's not that bad of an adjustment with the no fuel bunny hops and addition to the HUD. I will miss unlimited jump jets but I'll live without them.
  7. Providence

    Providence New Member

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    Indicator is quite useful, much better than I anticipated. Well done. Now one improvement I'd like to see is position the indicator closer to middle of the screen. When you're busy mowing players down with minigun, it'd be nice to have it near the crosshair or on back of model.

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