Is T1 stationary AA unerpowered now?

Discussion in 'Balance Discussions' started by zweistein000, May 27, 2014.

  1. zweistein000

    zweistein000 Post Master General

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    Oh. The upgrade trend.
    igncom1 likes this.
  2. boatswaine

    boatswaine New Member

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    I was hoping to avoid this argument, though I would happily participate in it off-record. I've seen the old casts where a single Leveler could flatten a small battalion of Ants and the base, commander they were protecting.

    Point being that T2 is supposed to serve a different purpose that is more oriented towards lategame gameplay, which often means upscaling of some sort due to PA's nature. It's the evil of Tier systems. But we're getting off-topic again.

    Yes, the T1 AA tower needs a buff of some sort, making it cheaper would be boring and everyone would use Stingers anyways. A buff to HP, DPS, Range, AoE, missile speed, or a combination thereof would make for an ideal unit.
  3. squishypon3

    squishypon3 Post Master General

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    Tiers aren't really present anymore as advanced it just too dang expensive to be spammed and instead I often use them to assist my main battle group of T1, are they better stat-wise? Yes, but because of the huge costs and extreme economic use of the factories they are no where near spammable and can only be used to help armies tbh... but I'd still love to see them more specialized. I'm working on my own balance patch for when mods are allowed, which will be fun. :D

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