Hehe, that thing has screwed me over so many times when I try to use the smart scope with the energy sword after a sprint thrust jump straight into an enemies face.
Did you read those giant pots that were written up? they weren't from me but I completely agree with them. Halo was always intended to have slow movement speed for an arena shooter, considering it's a console arena shooter. However, sprint just creates this illusion that you are speeding up the game when in reality you are slowing it down. Halo has always been about quick engagements and holding key areas of the maps for control of weapons and positions. Sprint has weakened these power positions by allowing players who die to get back to where they were faster. Also, when sprint is put into a video game, the entire multiplayer portion is made with sprint in mind. Maps are bigger, contain lots of dead open space that nobody wants to travel through, and creates these tight choke points in various hallways. Also, a huge problem is the fact that you cannot shoot while sprinting. Isn't this an arena shooter? Why is that I can weaken someone, and they can sprint just a tiny bit around the corner? If I sprint after him to chase him, he can just keep running, all while I can see him but not shoot him. The game is definitely more noob friendly in terms of allowing the person who should have been punished different options to escape rather than out-slay or out-play his opponent. I understand they have switched up sprint to link up with shield regeneration, but I really don't feel it's good enough. If the game's base movement speed is 100%, it should be raised to 125% and remove sprint. Strafes become effective, hopefully allowing for more dynamic gun battles, and players are able to always shoot, no matter what. Halo CE has the slowest movement speed of the series. It also feels a bit clunky and unresponsive control wise, however there is a reason why competitive 2v2 matches often end in about 6-8 minutes where the rest of the Halo's 4v4 varies and lasts longer. As simple as Halo was, it's also why it was successful. Subconsciously there were a lot of rewarding things in Halo, and something as simple as making a clutch jump separated players. Now, you have clamber. Bad positioning? Sprint or Thrust away. These mechanics work fine in CoD because of the instant times to kill, but sadly don't fit in arena shooters. Slide/GroundPound i really don't care about but don't feel like it should belong either. People cite them for trying to freshen things up or consider their actions "innovative". However, every single idea they have had has been implemented in other shooters years before. They're simply taking some cool ideas from other games and forcing them into Halo's formula whether they fit or not. Armor lock, Jetpacks, Energy Drains etc.