Seems to be, I can't think of anything else to do to this: Code: { "TEMP_texelinfo": 39.6154, "area_build_separation": 3, "atrophy_cool_down": 30, "atrophy_rate": 20, "audio": { "loops": { "build": { "cue": "/SE/Construction/Factory_contruction_loop_veh", "flag": "build_target_changed", "should_start_func": "has_build_target", "should_stop_func": "no_build_target" } } }, "base_spec": "/pa/units/land/base_structure/base_structure.json", "build_metal_cost": 600, "buildable_types": "(Custom3) & FactoryBuild", "command_caps": [ "ORDER_Move", "ORDER_Patrol", "ORDER_FactoryBuild", "ORDER_Reclaim", "ORDER_Repair", "ORDER_Attack", "ORDER_Assist", "ORDER_Use" ], "death": { "decals": [ "/pa/effects/specs/scorch_c_01.json" ] }, "description": "Analysis: Factory: Builds amphibious units.", "display_group": 70, "display_index": 95, "display_name": "Amphibious Factory", "events": { "died": { "effect_scale": 1 } }, "factory_cooldown_time": 4, "fx_offsets": [ { "bone": "bone_bar001", "filename": "/pa/effects/specs/fab_spray.pfx", "offset": [ 5.509, 2.718, 0 ], "orientation": [ 0, 0, 135 ], "type": "build" }, { "bone": "bone_bar001", "filename": "/pa/effects/specs/fab_spray.pfx", "offset": [ -5.51, 2.718, 0 ], "orientation": [ 0, 0, -135 ], "type": "build" }, { "bone": "bone_bar002", "filename": "/pa/effects/specs/fab_spray.pfx", "offset": [ 5.509, 2.718, 0 ], "orientation": [ 0, 0, 135 ], "type": "build" }, { "bone": "bone_bar002", "filename": "/pa/effects/specs/fab_spray.pfx", "offset": [ -5.51, 2.718, 0 ], "orientation": [ 0, 0, -135 ], "type": "build" } ], "headlights": [ { "color": [ 1.5, 1.52, 1.6 ], "debug": false, "far_distance": 30, "gobo": "/pa/effects/textures/gobo/spotlight_gobo.papa", "near_distance": 10, "near_height": 20, "near_width": 20, "offset": [ 0, 0, 20 ], "orientation": [ 0, 0, 0 ] } ], "lamps": [ { "color": [ 0.1, 1, 0.1 ], "intensity": 2, "offset": [ 5.47, -12.71, 11 ], "radius": 6 }, { "color": [ 0.1, 1, 0.1 ], "intensity": 2, "offset": [ -5.47, -12.71, 11 ], "radius": 6 }, { "color": [ 1, 0, 0 ], "intensity": 2, "offset": [ 9.81, 10.88, 5.49 ], "radius": 4 } ], "max_health": 2000, "mesh_bounds": [ 30, 30, 30 ], "model": { "animations": { "build_end": "/pa/units/land/vehicle_factory/vehicle_factory_anim_end.papa", "build_loop": "/pa/units/land/vehicle_factory/vehicle_factory_anim_build.papa", "build_start": "/pa/units/land/vehicle_factory/vehicle_factory_anim_start.papa", "idle": "/pa/units/land/vehicle_factory/vehicle_factory_anim_build.papa" }, "animtree": "/pa/anim/anim_trees/factory_anim_tree.json", "filename": "/pa/units/land/vehicle_factory/vehicle_factory.papa", "skirt_decal": "/pa/effects/specs/skirt_01.json" }, "physics": { "collision_layers": "WL_Seafloor" }, "placement_size": [ 30, 30 ], "recon": { "observer": { "items": [ { "channel": "sight", "layer": "surface_and_air", "radius": 100, "shape": "capsule" } ] } }, "rolloff_dirs": [ [ 0, 1, 0 ], [ 0, -1, 0 ] ], "spawn_layers": "WL_Seafloor", "tools": [ { "aim_bone": "bone_root", "spec_id": "/pa/units/sea/amphibious_factory/amphibious_factory_build_arm.json" } ], "unit_types": [ "UNITTYPE_Factory", "UNITTYPE_Construction", "UNITTYPE_Land", "UNITTYPE_Tank", "UNITTYPE_Structure", "UNITTYPE_Basic", "UNITTYPE_CmdBuild", "UNITTYPE_FabBuild", "UNITTYPE_FabAdvBuild" ], "wait_to_rolloff_time": 0 } I can't think of anything else to do to it. Is it simply impossible? If so, could Uber perhaps look into fixing it in the near future please?
Why? we cant even see anything under the water, while it was awesome in TA, will need to change the visuals around for PA
Is there anything that is amphibious anymore? Seems like a great niche to fill. I also miss underwater buildings from TA.
dox, slammers and combatfabbers are amphibius and while not underwater a fair ammount of structures can be build on water