Is Building Buildings on the Sea Floor Impossible?

Discussion in 'Mod Support' started by stuart98, March 14, 2015.

  1. stuart98

    stuart98 Post Master General

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    Seems to be, I can't think of anything else to do to this:
    Code:
    {
      "TEMP_texelinfo": 39.6154,
      "area_build_separation": 3,
      "atrophy_cool_down": 30,
      "atrophy_rate": 20,
      "audio": {
      "loops": {
      "build": {
      "cue": "/SE/Construction/Factory_contruction_loop_veh",
      "flag": "build_target_changed",
      "should_start_func": "has_build_target",
      "should_stop_func": "no_build_target"
      }
      }
      },
      "base_spec": "/pa/units/land/base_structure/base_structure.json",
      "build_metal_cost": 600,
      "buildable_types": "(Custom3) & FactoryBuild",
      "command_caps": [
      "ORDER_Move",
      "ORDER_Patrol",
      "ORDER_FactoryBuild",
      "ORDER_Reclaim",
      "ORDER_Repair",
      "ORDER_Attack",
      "ORDER_Assist",
      "ORDER_Use"
      ],
      "death": {
      "decals": [
      "/pa/effects/specs/scorch_c_01.json"
      ]
      },
      "description": "Analysis: Factory: Builds amphibious units.",
      "display_group": 70,
      "display_index": 95,
      "display_name": "Amphibious Factory",
      "events": {
      "died": {
      "effect_scale": 1
      }
      },
      "factory_cooldown_time": 4,
      "fx_offsets": [
      {
      "bone": "bone_bar001",
      "filename": "/pa/effects/specs/fab_spray.pfx",
      "offset": [
      5.509,
      2.718,
      0
      ],
      "orientation": [
      0,
      0,
      135
      ],
      "type": "build"
      },
      {
      "bone": "bone_bar001",
      "filename": "/pa/effects/specs/fab_spray.pfx",
      "offset": [
      -5.51,
      2.718,
      0
      ],
      "orientation": [
      0,
      0,
      -135
      ],
      "type": "build"
      },
      {
      "bone": "bone_bar002",
      "filename": "/pa/effects/specs/fab_spray.pfx",
      "offset": [
      5.509,
      2.718,
      0
      ],
      "orientation": [
      0,
      0,
      135
      ],
      "type": "build"
      },
      {
      "bone": "bone_bar002",
      "filename": "/pa/effects/specs/fab_spray.pfx",
      "offset": [
      -5.51,
      2.718,
      0
      ],
      "orientation": [
      0,
      0,
      -135
      ],
      "type": "build"
      }
      ],
      "headlights": [
      {
      "color": [
      1.5,
      1.52,
      1.6
      ],
      "debug": false,
      "far_distance": 30,
      "gobo": "/pa/effects/textures/gobo/spotlight_gobo.papa",
      "near_distance": 10,
      "near_height": 20,
      "near_width": 20,
      "offset": [
      0,
      0,
      20
      ],
      "orientation": [
      0,
      0,
      0
      ]
      }
      ],
      "lamps": [
      {
      "color": [
      0.1,
      1,
      0.1
      ],
      "intensity": 2,
      "offset": [
      5.47,
      -12.71,
      11
      ],
      "radius": 6
      },
      {
      "color": [
      0.1,
      1,
      0.1
      ],
      "intensity": 2,
      "offset": [
      -5.47,
      -12.71,
      11
      ],
      "radius": 6
      },
      {
      "color": [
      1,
      0,
      0
      ],
      "intensity": 2,
      "offset": [
      9.81,
      10.88,
      5.49
      ],
      "radius": 4
      }
      ],
      "max_health": 2000,
      "mesh_bounds": [
      30,
      30,
      30
      ],
      "model": {
      "animations": {
      "build_end": "/pa/units/land/vehicle_factory/vehicle_factory_anim_end.papa",
      "build_loop": "/pa/units/land/vehicle_factory/vehicle_factory_anim_build.papa",
      "build_start": "/pa/units/land/vehicle_factory/vehicle_factory_anim_start.papa",
      "idle": "/pa/units/land/vehicle_factory/vehicle_factory_anim_build.papa"
      },
      "animtree": "/pa/anim/anim_trees/factory_anim_tree.json",
      "filename": "/pa/units/land/vehicle_factory/vehicle_factory.papa",
      "skirt_decal": "/pa/effects/specs/skirt_01.json"
      },
      "physics": {
      "collision_layers": "WL_Seafloor"
      },
      "placement_size": [
      30,
      30
      ],
      "recon": {
      "observer": {
      "items": [
      {
      "channel": "sight",
      "layer": "surface_and_air",
      "radius": 100,
      "shape": "capsule"
      }
      ]
      }
      },
      "rolloff_dirs": [
      [
      0,
      1,
      0
      ],
      [
      0,
      -1,
      0
      ]
      ],
      "spawn_layers": "WL_Seafloor",
      "tools": [
      {
      "aim_bone": "bone_root",
      "spec_id": "/pa/units/sea/amphibious_factory/amphibious_factory_build_arm.json"
      }
      ],
      "unit_types": [
      "UNITTYPE_Factory",
      "UNITTYPE_Construction",
      "UNITTYPE_Land",
      "UNITTYPE_Tank",
      "UNITTYPE_Structure",
      "UNITTYPE_Basic",
      "UNITTYPE_CmdBuild",
      "UNITTYPE_FabBuild",
      "UNITTYPE_FabAdvBuild"
      ],
      "wait_to_rolloff_time": 0
    }
    
    I can't think of anything else to do to it. Is it simply impossible? If so, could Uber perhaps look into fixing it in the near future please? :)
  2. MrTBSC

    MrTBSC Post Master General

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    mines are buildable on the floor
    can't you work with that?
  3. stuart98

    stuart98 Post Master General

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    Are they? That'd be odd.

    And judging by the json it's actually a bug.
  4. MrTBSC

    MrTBSC Post Master General

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    afaik it was possible till the last major patches it was to prevent doxraiding between islands
  5. stuart98

    stuart98 Post Master General

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    There's nothing in the json that would cause that, it seems like a bug to me.
  6. mjshorty

    mjshorty Well-Known Member

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    Why? we cant even see anything under the water, while it was awesome in TA, will need to change the visuals around for PA
    ace63 likes this.
  7. pivo187

    pivo187 Active Member

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    No underwater bases ; (
  8. proeleert

    proeleert Post Master General

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    upload.png
    That's an airfactory on the seafloor :)
    But why is this thread in general?
    squishypon3 likes this.
  9. blightedmythos

    blightedmythos Active Member

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    Is there anything that is amphibious anymore? Seems like a great niche to fill. I also miss underwater buildings from TA.
  10. MrTBSC

    MrTBSC Post Master General

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    dox, slammers and combatfabbers are amphibius
    and while not underwater a fair ammount of structures can be build on water
  11. blightedmythos

    blightedmythos Active Member

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    I couldn't get drox to path into the water no matter how hard I tried. Are you sure?
  12. MrTBSC

    MrTBSC Post Master General

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    unless it has been changed without my knowledge it should be possible

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