Investigation on GL 3.1 core profile usage on Windows and Nvidia / Linux.

Discussion in 'Support!' started by SXX, July 26, 2014.

  1. zweistein000

    zweistein000 Post Master General

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    Here is windows 7 with ATI Radeon HD 4670

    Code:
    [00:31:23.514] INFO OpenGL Vendor: ATI Technologies Inc.
    [00:31:23.514] INFO OpenGL Renderer: ATI Radeon HD 4600 Series
    [00:31:23.514] INFO OpenGL Version: 3.1.11672 Compatibility Profile Context
    [00:31:23.514] INFO OpenGL Shader Language Version: 3.30
    [00:31:23.514] INFO Vendor flag set to AMD/ATI
    [00:31:23.514] INFO Gamma correct pipeline enabled.
    [00:31:23.514] INFO Ranged mapping enabled.
    [00:31:23.514] INFO Advanced instancing enabled.
    [00:31:23.514] INFO Advanced shader models enabled.
    [00:31:23.514] INFO Compute shaders disabled.
    [00:31:23.514] INFO Persistent buffer mapping disabled.
    [00:31:23.514] INFO Buffer textures enabled.
    [00:31:23.514] INFO initial size 1280x1024
    But there was some weird stuff going on with mods even though I disabled then, they were still loaded by game.

    Full log:
    http://pastebin.com/Za1DrRvs
    SXX likes this.

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