Internal Playtest – Working Transports, Twitch.tv Comments in Game, Naval Balances, and more! – 2/12

Discussion in 'Planetary Annihilation General Discussion' started by brianpurkiss, February 13, 2014.

  1. proeleert

    proeleert Post Master General

    Messages:
    1,681
    Likes Received:
    1,656
    Damn you :p
  2. brianpurkiss

    brianpurkiss Post Master General

    Messages:
    7,879
    Likes Received:
    7,438
    Hahaha. Sorry. I'm on my phone right now.

    But it will be added! Unless Uber changed their minds. Either way, the new factory design is nice.
  3. nofear1299

    nofear1299 Active Member

    Messages:
    294
    Likes Received:
    147
    One thing I noticed - when they smash the planet a big lake is created. Is that new? Never seen that before?
  4. carcinoma

    carcinoma New Member

    Messages:
    25
    Likes Received:
    11
    When a planet is crashed nearby a water pool, it fills with water. That's not new, that appears since beta release :)
    Quitch and brianpurkiss like this.
  5. Twinstar

    Twinstar Active Member

    Messages:
    121
    Likes Received:
    29
    I can handle roughe edges, but i want to test all the new features *_*
    you guys let us wait so loooooooong from Patch to Patch :p
  6. carlorizzante

    carlorizzante Post Master General

    Messages:
    1,371
    Likes Received:
    995
    --
  7. lokiCML

    lokiCML Post Master General

    Messages:
    1,973
    Likes Received:
    953
    I don't understand why people require stability in a game still in development. They should know that there's going to be stability issues, performance issues, bugs, etc. Before going into a game in early access and what that means. It's simply just boggles my mind.:confused: Personally I wanted to see and be involve in the development process. That means understanding stability issues and other things when they arise. People should expect fluidity from build to build also nothing is done everything is still being worked on. There is only room for improvement from here.
    Last edited: February 13, 2014
    jeffwadsworth likes this.
  8. Pendaelose

    Pendaelose Well-Known Member

    Messages:
    536
    Likes Received:
    407
    The best solution would be to build an object that reads in all of the blueprints into a list, and then assembles itself into a new list that accurately reflects the layers of inheritance. In a full IDE it's not that big a deal, but I'm not sure a simple script would cover it as well.
  9. kryovow

    kryovow Well-Known Member

    Messages:
    1,112
    Likes Received:
    240
    i do this since area patrol exists xD for me that is an obvious thing to do. The constant reconnaissance is worth much more than the eco drain of the factory :D
  10. stonewood1612

    stonewood1612 Well-Known Member

    Messages:
    726
    Likes Received:
    417
    Epicness approved.
  11. gg86

    gg86 New Member

    Messages:
    6
    Likes Received:
    0
    There is an argument that they need to start looking at optimisation and stability, those things are normally the last thing to be done but in all honesty PA is such a pig to run that I struggle to playtest any more. My PC is pretty good so I reckon if I'm having issues it means they're probably losing quite a few more players and opinions.
  12. lokiCML

    lokiCML Post Master General

    Messages:
    1,973
    Likes Received:
    953
    They are currently working on optimization but the problem with doing that right now that they can undo those optimization if there is a lot of changes in a build. They are currently working on network optimization and general performance improvements. For the people that are leaving there probably don't understand what a early access or alpha and beta involves.
    shotforce13 likes this.
  13. superouman

    superouman Post Master General

    Messages:
    1,007
    Likes Received:
    1,139
    Watching the air transporters in use made me think about air units passing through stargates. I sense some epic invasion scenarios with air transporters. Players would be able to send a small or medium-sized task force attacking a place away from the teleporter while trying to establish a beach head.
  14. shotforce13

    shotforce13 Well-Known Member

    Messages:
    543
    Likes Received:
    400
    ^this
  15. brianpurkiss

    brianpurkiss Post Master General

    Messages:
    7,879
    Likes Received:
    7,438
    We don't require it. We expect bugs.

    But crashes and performance issues are annoying.
    Quitch likes this.
  16. lokiCML

    lokiCML Post Master General

    Messages:
    1,973
    Likes Received:
    953
    What I am saying is from players not all but some seem to think otherwise from their behavior. As for the crashes and performance issue well as balance the game's not finished yet. So if you can't handle the heat stay out of the kitchen.;)

Share This Page