Internal Playtest – Transports! Improved Visuals – 2/7

Discussion in 'Planetary Annihilation General Discussion' started by brianpurkiss, February 8, 2014.

  1. xanoxis

    xanoxis Active Member

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    Bridge idea seems good, sometimes there is that lake of water and making bridge would be really useful. Or even platforms for building stuff.
  2. drz1

    drz1 Post Master General

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    teleporters :p
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  3. Antiglow

    Antiglow Well-Known Member

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    area load/unload. that will make one unit transports actually viable. who wants to spend the time clicking one unit and saying load into this transport for all 200 or so units.
    I think air is fine as it is, it does not seem OP or inbalanced to me. Advanced air should always be a huge threat and be able to deal massive damage in a quick period of time. With the addition of flak being able to take down any air attack in a short period of time for low cost it seems balanced as it is. Just no one seems to know about flak, or to have air units go with their armies to fend off bombers.
  4. brianpurkiss

    brianpurkiss Post Master General

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    You and I must watch different gameplay then.

    I watch lots of videos where people cover their armies with fighters and use flak.

    Air is still inbalanced. Even Uber knows that.

    I'm hoping the fixing of the ammo system will help out a lot. Tweaking things a lot should be avoided when possible.
  5. Antiglow

    Antiglow Well-Known Member

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    I watch every internal playtest, most of ZaphodX's gameplay, and every live stream.
    ..... and? Everytime I have seen people do this it just becomes tactical on how they use them(the air+ flak). my last two games I had a ton of t2 bombers and my opponent had ton of t1 fighters and he fought them off just fine. my base was covered in flak, every air attack was decimated. Games were won by units or bad gameplay by my opponent (such as his commander was too far forward).
    Never heard them say that as a whole. maybe one or two of them think it or say it in a playtest or a post on the forums.
    source?
  6. xanoxis

    xanoxis Active Member

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    Its easier to build bridge one by one to enemy territory than teleport on the other side, sometimes. Teleport is not supposed to be for offensive stuff.
  7. drz1

    drz1 Post Master General

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    Really? I won a game once by building a teleporter next to an enemy base and flooding a bunch of bots right at his commander. I think it can be used for all sorts of play.
    But maybe you're right, and a bridge builder would avoid having to put construction bots in harms way.
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  8. carlorizzante

    carlorizzante Post Master General

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    I would feel lonely :(

    A tool is what you make out of it. Good job.
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  9. carlorizzante

    carlorizzante Post Master General

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    Bridges could be sort of neutral element on the map. Players could destroy them if specifically targeted. Otherwise they will stay neutral, and armies of any color would be able to use them.
    Last edited: February 8, 2014
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  10. xanoxis

    xanoxis Active Member

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    Im just saying what I heard from many people, they CAN be used that way, but theyre not constructed to be used that way. Big and small hp, visible and expensive. I also used them as planetary gateway for invasion, who doesnt.
  11. jodarklighter

    jodarklighter Active Member

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    It's actually shooting exactly where he gave the commands. The problem is that the gun hadn't fully charged when he tried to fire it, but as soon as it was ready it fired. It looked like he gave several fire commands very quickly, and the game added it to the commanders queue, rather than just ignoring the command. When it fired it fired at the oldest targeted location and worked through the queue, which led to a lot of wasted shots because the enemies had moved by the time the shot was ready.
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  12. MrTBSC

    MrTBSC Post Master General

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    Simply because of the numbers you play with ...
    Building 100 single unit transports for 100 units sounds a bit exessive
    Even will areacommands and the whole shebang
    You need double the ammount of units to carry a half of them in one go
    Make them carry 10 units .... then you would need only 10 even though it might be easier for your enemy to focus on less transports to defend from
    I wouldnt mind if uber would go with the container approach for orbital transports and transporthovercraft as mavor stated how dificult it is to create transports with hooks And the fusion and defusion of multiple units into/from 1 unit
    I wonder how many supcom uef players used the stingers transport capabilities
    Last edited: February 9, 2014
  13. brianpurkiss

    brianpurkiss Post Master General

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    Take up single unit transports with Uber.

    Lots of discussion about transports on this thread and Uber has even explained why they're going with single unit transports over here.
  14. MrTBSC

    MrTBSC Post Master General

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    Brian i know that ... the post is an anwer to your own question ... that post is simply my opinion of why i prefer multiunittransports

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