If this thread reaches 100 posts

Discussion in 'Monday Night Combat 360 General Discussion' started by peachypony, July 31, 2012.

  1. donut7577

    donut7577 Active Member

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    If you are looking for MNC2 I'd recommend trying Turbocross first. Buildable turrets, fast HP regen, Drop in/drop out, high lethality, no passive advantages for outleveling someone.

    Super Crossfire plays much more like League of Legends than MNC did.
  2. teapot

    teapot Post Master General

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    Turbocross didn't seem that similar to regular MNC to me, despite the fact that what donut said is true. It's got the idea and formula for regular MNC, but something is wrong with it. I don't know if it's the balance of the characters/bots or what. I guess until I see some good competitive footage, I can't say turbocross feels like MNC. Everything seemed to pubish and had no direction.
  3. RandomToon

    RandomToon Well-Known Member

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    Turbocross wasn't out when I tried SMNC, so that may be worth a visit. Thanks for the heads up.
  4. igotbannedagain

    igotbannedagain New Member

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    High lethality like this?

    Brotha takes a headshot and loses like 10% health, then takes like 25% damage from a SMG-like grapple.

    Legit like a mothaf*cka, son!
  5. donut7577

    donut7577 Active Member

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    Offense levels are like the Passive skill in MNC.
    At level 4 passive you do +100% damage.

    Assassin can backstab into melee slash and take 85%-90% of your HP. It isn't as high as MNC, but it's decently close. On that note: SMNC isn't for everyone. It rewards teamwork more, but doesn't reward being as good an individual as in MNC.
  6. RandomToon

    RandomToon Well-Known Member

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    Thanks for being reasonable and understanding that point. Kudos to you.
  7. teapot

    teapot Post Master General

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    MNC definitely is able to reward solo players who play for themselves more so than SMNC. However, until I see some good competitive matches, I think MNC requires just as much teamwork but at a waaaaaaay faster pace. SMNC seem's like stacking lanes, getting pulls, and isolating players then pushing. Mistakes are hardly capitilized because it takes longer to kill a player.

    MNC requires a different kind of teamwork. It's a lot of organized chaos in terms of positioning and anything can happen, at any given moment. It's hard to explain but I guess it's a matter of pace. MNC is faster and requires faster teamwork, SMNC is slower and requires a more constant use of slowly pinning the enemy back.
  8. soopersmurph

    soopersmurph New Member

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    Another.
  9. joker

    joker Active Member

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    Saying smnc takes more teamwork than mnc because of the balance shift in individual skill <> teamwork (translation: fast killspeed <> slow killspeed) makes no sense. If anything the faster game takes more teamwork because one much quicker happening event can win or lose the game
  10. dadale1990

    dadale1990 Member

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    Quick tempo almost never requires teamwork.
  11. joker

    joker Active Member

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    Ever hear of Halo?
  12. donut7577

    donut7577 Active Member

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    *thread direction changes from someone leaving to b*tching about SMNC*



    EXCELLENT



    :p


    On another note, plz don't leave. I'd like to have opponents left to face when I eventually repair my xbox. x.x

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