Ideas on how to balance the sniper

Discussion in 'Monday Night Combat PC Discussion' started by nickeboy, February 5, 2011.

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  1. Shurryy

    Shurryy New Member

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    Relax I'm just trollin' I don't really mind a lowered rate of fire as long as the damage gets balanced according to the amount of bullets removed. ;)
  2. Vleessjuu

    Vleessjuu New Member

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    Still waiting for someone to refute this statement.

    Finally, a straight answer. Tanks, that's what I was waiting for.
  3. st0nedpenguin

    st0nedpenguin New Member

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    Is it really so hard to stop bunching up in line of sight of a sniper and letting him headshot 4 of you within 3s?

    It's fine as is.
  4. Vleessjuu

    Vleessjuu New Member

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    Does that mean that a sniper class that's was balanced for the xbox is fine on the pc with the only pc specific nerf being a lower clip size and shorter trap duration? While the tank and gunner got a much bigger nerf?
  5. st0nedpenguin

    st0nedpenguin New Member

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    Is the sniper the only class that benefits from easier aim?

    It's all moot anyway, Uber are considering a rate of fire nerf, either it'll happen or it won't.

    500 page QQ threads likely won't change a thing.
  6. Providence

    Providence New Member

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    This statement pretty much proves players whining about sniper have no clue about the game.
  7. Vleessjuu

    Vleessjuu New Member

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    Explain, oh great one. Why IS it fine when a class that was fine on the Xbox is transfered to a platform where he benefits by far the most from the increased accuracy of mouse+keyboard without being changed in any appreciable way? I have not heard a single compelling argument yet. Even grimbar seems to agree with me on this one (see bolded quotes).

    I'm not going to let you bluff yourself out of this.
  8. st0nedpenguin

    st0nedpenguin New Member

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    Admittedly I didn't play on Xbox much, but I barely even saw anybody sniping there.
  9. BroTranquilty

    BroTranquilty New Member

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  10. Vleessjuu

    Vleessjuu New Member

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    I posed a question. It remains unanswered. The fact that people only troll, makes me suspect that they don't really have one.
  11. Shurryy

    Shurryy New Member

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    :|
  12. Vleessjuu

    Vleessjuu New Member

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    Don't worry, I didn't forget that you also posted a serious reply. You have my gratitude for that ;).
  13. Smaz

    Smaz New Member

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    Hey, assault can ring out 6 people with one mine in less than a second. NERF PLZ.

    I suggest for people to stop getting in snipers LoS all the time.
  14. BroTranquilty

    BroTranquilty New Member

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    One time, my friend won a game of Search & Destroy on Modern Warfare 2 within 2 seconds using a sniper rifle.

    5 Headshots in 1 bullet, 1 Bodyshot.

    Overpowered? My question is, "What are players thinking?"

    "Hey everybody, we are bad at this game so let's just put out heads together, make sure its ear to ear because that's the canal the bullet is going to travel through!"
  15. Vleessjuu

    Vleessjuu New Member

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    Nice strawman, but no banana. Besides, I never said it is a problem the sniper can OHKO many people in a short time. If you'd actually read what I said, you'd have known that I have a problem with the fact that you get so many tries and sniping is so forgiving in this game. Which is mainly a problem in lower skill play.

    Also:

    You're doing very little to convince me otherwise.

    That question remains unanswered. If anyone can answer it in a decent way (so no l2p arguments), I'll shut my trap.
    Last edited: February 8, 2011
  16. eternal

    eternal New Member

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    Apples and oranges. Ringing out 6 people at once requires THEM to do more things wrong rather than the assault doing more things correctly. Simple fact of the matter is that if you plan to leave your base, there is a good chance you will be in a snipers line of sight very often, you can do a lot to get out of it, but there is simply no choice, at some point you WILL be in his LoS if you leave your moneyball.
  17. CrancK

    CrancK New Member

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    btw, ehm, the people for and against sniper...

    would anyone agree that the current maps, especially grenade&ammomule, are quite sniper friendly maps? since on every map theres huge sightlines?

    basically, maybe sniper seems OPish, because of the map? possiblility?
  18. Smaz

    Smaz New Member

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    If im not mistaken, this does sound like you have a problem with it.

    I tend to agree. Most people think SNIPER is OP, but in reality its the map that just gives the advantage to snipers.

    Id like to see new and smaller maps in the future.
  19. BroTranquilty

    BroTranquilty New Member

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    Answer: Currently in-game, the sniper isn't a prominent class. He isn't overplayed. Very few people do good with him. The maps are designed where his effect is limited to predictable areas.

    Something that doesn't seem overpowered at all shouldn't be given a nerf because it "could" be overpowered in the right (yet nonexistant) hands.

    That's my answer.

    Besides, this isn't "whoever gets the most kills wins". This is whoever destroys the moneyball wins. Powercore or nothing. Kills help, but assassins can move around the map without being seen to a sniper, and assaults can zone snipers off of bots. As is, that makes the sniper not nearly good enough to need a nerf.

    However, give him a nerf to prevent bodyshots, as long as it doesn't affect his rate of fire. His damage output to bots needs to remain the same, otherwise other classes will be overpowered. That is the problem, go around that and idfc whatever you do, as I don't play sniper often in this game.

    ASK FOR GRENADEIII, the map still follows the same course. Assaults max-range-grenade the snipers off the catwalks and perch, assassins move around the map untraceable from a sniper's range, supports build gapshots and longshots. Then, it's just as bad of a day as ever to be a sniper.
  20. Vleessjuu

    Vleessjuu New Member

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    Yes, but you are mistaken. Okay, let me rephrase that:

    There, happy now?

    BTW, you keep dodging my question. Do you have an answer yet? Let me pick it apart for you:

    My reasoning:
    a) The sniper was fine on the Xbox with Xbox controls.
    b) The sniper greatly benefits from pc controls, more than other classes.
    c) The sniper didn't get properly adjusted from xbox to pc. A nerf in ammo capacity really doesn't mean much and the trap nerf mainly affects the matchup between sniper and assassin.

    a + b + c -> Sniper needs further tweaking for the pc. I made some propositions, but let's ignore them for the moment.

    You disagree with me. Tell me, please. PLEASE. Which part of my reasoning do you think is flawed? I'm dead serious. I don't want to troll. I want an honest answer and I want to understand your line of thinking.

    Thank you, that was the type of post I was hoping for. I agree with you that on higher levels of play, the sniper isn't really in need of tweaking. However, I do think there's an imbalance at the lower levels of play. Would you settle for a tweak where the sniper's RoF is lower, but his damage against bots and turrets (and perhaps bodyshots a little) is boosted to compensate? For me, that would be perfect: noobs can't spam shots and pray for headshots and it makes sniping the way sniping should work: if you miss, you miss and you don't get a second chance.
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