This is an idea I've been playing around with in my mind that I'd like to share and see opinions on. So let me start with a scenario: 3 people are on a planet, and player 1 is vastly more powerful than players 2 and 3. This is a moment that would cause panic in most players, not only is player 2 facing against someone stronger than them, but at any moment they could also be attacked by player 3 and weakened even further. But player 3 might not want to attack player 2 because if he does his army would take a hit, making it impossible to retaliate against player 1. Player 1 clearly has a big advantage, but what if there was a way to even the playing field a little bit? Hence my idea, the truce system. This was actually inspired by the new in-game UI, it gave me the idea to diplomatically interact with other players with just a single click. Let me explain. What IS the truce system? It's just as it sounds, it's a UI element that allows 2 players to enter a momentary cease fire to deal with a larger threat. When a truce is activated between players, towers, units and the like will not fire between each other, allowing large-scale team-ups in FFA without bullets flying in all directions. How does it work? Here's a (terrible) visualization of how I'd think the UI would work. The interface under the player icons will be used to activate truces, but of course a ceasefire is a two-way street, you can't have an alliance when one side won't comply. So, the way I'd imagine this working is as follows: 1: Player 1 clicks player 2's truce icon 2: Player 2 gets a notification and player 1's truce icon changes to show that he wants a truce 3: Player 2 can then either click player 1's truce icon, activating the truce, or ignore it for a certain amount of time (say, 20 seconds) after which player 1 will be notified that player 2 has rejected his offer. 4: If player 2 accepts, player 1 and player 2 basically enter alliance mode This could be useful to, as said above, deal with threats that can't be dealt with alone, both on single planets and in invasions. How is a truce broken? This is a problematic thing indeed, I mean breaking a truce by plopping 16 vanguards on a commander isn't exactly balanced or fair, so obviously there needs to be some sort of method. The only real way I could think of is truces being timed, lasting 5 or 10 minutes (or a set amount of time by the person making the truce) So what do you guys think?