I can be silent no longer...

Discussion in 'Mod Discussions' started by Col_Jessep, May 30, 2013.

  1. Col_Jessep

    Col_Jessep Moderator Alumni

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    I'm now officially sorely disappointed that the Beast commander doesn't look like a cat! *sulk*
  2. bgolus

    bgolus Uber Alumni

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    It's a bouncer. :)
  3. Col_Jessep

    Col_Jessep Moderator Alumni

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    I'll only let that count if he gets a teleport grapple and nanolathes in Sp√ľnky-pink.
  4. HD188753

    HD188753 New Member

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    That spider commander looks pretty cool to me.
  5. Raevn

    Raevn Moderator Alumni

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    More units:

    Attached Files:

  6. Col_Jessep

    Col_Jessep Moderator Alumni

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    I wonder if the unit cannon will be a factory like the Noah experimental from SupCom2 or if it will just accept land units to hop in and shoots them to the moon.
  7. DeadStretch

    DeadStretch Post Master General

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    <3

    Psst: I think Gapshots would be an AWESOME addition to the bots in PA.
  8. fellowplanet

    fellowplanet New Member

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    Orbital Factory & Orbital Satellite

    Colors are not correct, just to show the model !

    Attached Files:

  9. neutrino

    neutrino low mass particle Uber Employee

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    We are currently heading more toward accepting land units and then firing them.

    This same system would be used in a few different places whenever a queue is needed into a building. Not implemented yet but the current thinking.
  10. Col_Jessep

    Col_Jessep Moderator Alumni

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    It sounds like this could be very useful for mods as well. I like!
  11. kryovow

    kryovow Well-Known Member

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    can this also be used for transport ships? I'd like to finally have them in PA. I always missed them in SupCom FA :p
  12. ozonexo3

    ozonexo3 Active Member

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    In photoshop you can do it in 2 ways (haxx)

    First is to change alfa from 0 to 1 (0-255). Now photoshop will hold all pixels information.

    Secound is to save alfa to channels, and flatten image. Now load selection from alfa chanel and click ctrl+j, and hide flatten layer and save. Usualy photoshop hold information if you do that but its automated, so can also dont work for you :)

    Or just use other program, but you know that already :D
    And also, superPNG works great
  13. cobycohodas

    cobycohodas Member

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    Was kinda hoping raptor and spider were regular units, not commanders. Or maybe they are just in that folder...

    Would be awesome to have an all terrain spider bot, and the raptor looks like it could be a pretty awesome tech 2 bot!
  14. SleepWarz

    SleepWarz Active Member

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    Looking forward to this.
    Will we be able to que units into the canon directly from the factory? Would make for some interesting interplanetary combat when you have secured a planet.
  15. Bastilean

    Bastilean Active Member

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    :?: Other places ques go into buildings? Maybe like transports? Aren't buildings just immobile units?
  16. zurginator

    zurginator Member

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    [Insert grumble about poor graphics here]

    ...


    ...Am I doing this right?

    Anyways to be more on-topic: From what I gather the edge highlights are texture-baked and not engine-handled, correct? I'm messing with some units at the moment.
  17. bgolus

    bgolus Uber Alumni

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    Yes, texture baked. We should do a post some time on our unit creation workflow.
  18. lilbthebasedlord

    lilbthebasedlord Active Member

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    no screw that, MOAR UNITS! :D

    I don't understand, you miss them so far or you didn't use them in FA?
  19. warbaque

    warbaque New Member

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    there was no transport ships in FA
  20. lilbthebasedlord

    lilbthebasedlord Active Member

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    OHHHHHHHHHHHHH
    ok you meant transport boats!

    Dude "ship" -> "flying ship" ; "transport ship" is what ask for on chatt on FA when I need a flying transport. that's what they're called.

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