How will you manage units all over the galaxy?

Discussion in 'Planetary Annihilation General Discussion' started by hakkarin, September 25, 2012.

  1. BulletMagnet

    BulletMagnet Post Master General

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    Disable it from your profile settings.
  2. Yourtime

    Yourtime Member

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    some kind of warn system with direct link would be good, but I guess thats already standard.
  3. wolfdogg

    wolfdogg Member

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    Multiple windows as described by Uber in livestream?
  4. chronoblip

    chronoblip Member

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    I think if we extrapolate what they've said about AI being able to "stand in" for a player, then it doesn't seem too odd that there could be multiple separate systems with stuff going on.

    That said, unless they'd be looking to do a Risk-style turn-based system like the campaign mode in Dawn of War: Dark Crusade, I am not sure how best to handle the stuff.

    On the one hand, it would be nice to have stuff letting you know what's going on so there could be parallel actions going on. On the other hand, that would prevent sneakiness in taking over systems, and putting effort on the player to monitor their systems for invaders.

    One one hand, it would suck to get locked into the system that everyone else is currently playing. On the other hand, it would suck to try and invade a system to find that your opponent has thoroughly saturated it already.

    I would think the easiest way would be to think of the galaxy map as a combination lobby and scoreboard system, with the system games feeding results into the overall metagame of GW. That would prevent the complexity of having to run parallel systems in the same galaxy where each system is only occupied by one player, because to start a system you could require at least two players.

    For singleplayer it would just be AI players created at the start of the galaxy, where in multiplayer it would add other people as possible candidates. You couldn't add new AI once the galaxy was generated, so it would prevent people from "turtling" the system by playing against an easy opponent and building fortifications.

    That of course assumes that AI and players would ever mix, in that if the singleplayer GW is just AI, and multi is just people, then that would also eliminate some possible problems.
  5. felipec

    felipec Active Member

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    It is impossible to see all the terrain and all your units at once when you zoom out because the planets are spheres.. In SupCom it worked well because the maps are flat.
    What if, when you zoom out, you have an option to toggle to a flat view of every planet/moon/asteroid (or only the big asteroids.. I dunno).. like in the picture below:

    [​IMG]

    The up part of the picture is the solar system when you zoom out and the down part of the picture is when you toggle to a flat view of the planets..

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