Decreased cooldown on assaults charge. Normalized knockback on charge (knockback from charge is now the same for Tank and Assault since they also share the same charge range and speed.) Times are now: Level 1 - 15second cooldown (Original: 15seconds. Current: 20seconds) Level 2 - 11.5second cooldown (Original: 8.5seconds. Current: 15seconds) Level 3 - 8.5second cooldown (Original: 6.66seconds. Current: 10seconds.) Reverted change on bombs. Bombs recharge while deployed. HOWEVER bombs now have limited lifetimes, can be destroyed by other explosives(bombs/grenades/mortar/flak) and have a slightly longer cooldown timer. Bombs that are not detonated before their lifetime is up merely disapeer doing no damage. Lifetime while deployed: 20seconds. Recharge times: Level 1 - 20seconds (Original time: 20seconds. Current: 15seconds + 1second arm timer.) Level 2 - 16seconds (Original time: 15seconds. Current: 12seconds + 1second arm timer.) Level 3 - 12seconds (Original time: 10seconds. Current: 10seconds + 1second arm timer.) Changed moneyball damage from assault bomb: Original multiplier: 3.33 Current multiplier: 1.5 New multiplier: 1.80 ----- That seems like a fairly decent "mid point" between the original stats, and the current over nerfing. It also returns the ability for the assault to not be punished for planning ahead with his bomb, but gives players a way to combat it.