Hotfix Build 83796 with Release Build 82834 is live!

Discussion in 'Planetary Annihilation General Discussion' started by mkrater, June 10, 2015.

  1. DeathByDenim

    DeathByDenim Post Master General

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    Oh, you were close with the image. Once you posted the image you only need to copy the link from the field called "Direct link".

    You didn't report back on the results of my suggestion though. That didn't do anything?

    Anyway, it's hard to say where the lag is coming from. It's probably not from Uber's servers directly, as there would be complaints in the Support subforum about it. But it could come from any of the routers between you and Uber's servers. Unless somebody started heavy continuous downloads in your household, the problem is likely to go away on its own after a while. If you want to delve deeper into the problem, you should probably open a dedicated thread on the Support subforum though.
  2. andrehsu

    andrehsu Active Member

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    Yeah thats due to poor connection to the server. The sim speed would be 10 fps and such. Once I played on a crappy 3g and that happened. It resolved itself when I switched to my 90 mbps wifi :)
  3. n00n

    n00n Active Member

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    Then attempting to creating and/or joining a lobby some times I instead get the message "loading replay". Really annoying when this happens on ranked games as there's no way to reconnect. I've never come across this issue with previous builds.
  4. planktum

    planktum Post Master General

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    Can you please fix the replays soon... I've been playing this game since Alpha and I only have 10 replays... seriously!!!!

    Capture.JPG
    warrenkc and EdWood like this.
  5. mikeyh

    mikeyh Post Master General

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    What mod do you have installed for replays?
  6. planktum

    planktum Post Master General

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    "Contact Replays" by @mereth
    Why do you ask?
  7. mikeyh

    mikeyh Post Master General

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    @masterdigital @wyao

    Reproduced with --nomods and this looks like an engine issue.

    startGame is correctly called except the engine redirects to replay_loading.html.

    Additional log output from N30N who is on linux... api.net.startGame >api.net.connect > replay_loading.js

    Code:
    [22:35:22.620] INFO [JS/game] bundle://boot/boot.js:38568: api.net.startGame
    [22:35:22.620] INFO [JS/game] bundle://boot/boot.js:38569: region argument:
    [22:35:22.620] INFO [JS/game] bundle://boot/boot.js:38570: EUWest
    [22:35:22.620] INFO [JS/game] bundle://boot/boot.js:38571: mode argument:
    [22:35:22.620] INFO [JS/game] bundle://boot/boot.js:38572: Config
    [22:35:23.304] INFO [JS/game] coui://ui/main/game/connect_to_game/connect_to_game.js:130: starting game with lobby id: 175005908162032613
    [22:35:23.304] INFO [JS/game] bundle://boot/boot.js:38636: api.net.connect
    [22:35:23.304] INFO [JS/game] bundle://boot/boot.js:38637: params argument (JSON.stringify(params)):
    [22:35:23.304] INFO [JS/game] bundle://boot/boot.js:38638: {host:37.58.80.248,port:9000,displayName:N30N,ticket:A2835E19A963888E-0-1-4-8D27CD46BE7D5D0-98F30E468E2D6226.7627BF0BAE1D075D,clientData:{uberid:11710306920402487438,uuid:EE8B4EF184963C2B36D0A15A15A948D2}}
    [22:35:23.304] INFO resetGameState
    [22:35:23.304] INFO Mouse constraint cleared.
    [22:35:23.304] INFO ClientInterface constructed
    [22:35:23.354] INFO Connect to 37.58.80.248:9000 worked
    [22:35:23.771] INFO connection_LoginAccepted
    [22:35:23.972] ERROR [JS/game] :1: Uncaught TypeError: Object #<Object> has no method '_trigger'
    [22:35:24.021] INFO [JS/game] coui://ui/main/game/replay_loading/replay_loading.js:1: replay_loading.js loaded
    n00n likes this.
  8. mikeyh

    mikeyh Post Master General

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    Have you tested with --nomods?
  9. planktum

    planktum Post Master General

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    It has nothing to do with my mods. I've spoken to the developers and they know what the problem is.

    @forrestthewoods
    "We've found that some games take quite awhile to save and then upload a replay file. There's a separate process that scrapes end game data to store in a database for the replay browser to use. If the replay takes too long to save and upload then that browser process misses the files. So all your replays are safe and sound, the browser just doesn't know how to find them."
  10. mikeyh

    mikeyh Post Master General

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    Replays are only saved for 30 days.
  11. planktum

    planktum Post Master General

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    I've played a lot more than 10 games in the last 30 days. Did you not read my post above? @forrestthewoods works at Uber and he said there is a problem with the replays.
  12. mikeyh

    mikeyh Post Master General

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    I did and I also read this:

    Do you have some lobbyIds of the missing games?
  13. planktum

    planktum Post Master General

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    No I don't have the Lobby IDs because the only way to keep track of Lobby IDs is if you install PAStats (which I have chosen not to). I'm not sure how you expect to help me when this is a server side issue? Do you know something @forrestthewoods doesn't?
  14. mikeyh

    mikeyh Post Master General

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    For recent builds they are logged automatically in the PA Logs.... look for the following:
    • INFO [JS/game] coui://ui/main/game/connect_to_game/connect_to_game.js:131: starting game with lobby id: 4186098040409097936
  15. planktum

    planktum Post Master General

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    Where would I find the PA Logs?
  16. cola_colin

    cola_colin Moderator Alumni

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    Something like
    C:\Users\ColaColin\AppData\Local\Uber Entertainment\Planetary Annihilation\log
  17. planktum

    planktum Post Master General

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    Thanks. Have these logs only just been added recently?
  18. cola_colin

    cola_colin Moderator Alumni

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    the log file itself exists since a long time. Not sure about the specific line you are looking for
  19. mikeyh

    mikeyh Post Master General

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    AppData is hidden by default.... you can show hidden folders using view options or try pasting a valid path directly into an explorer window.
  20. planktum

    planktum Post Master General

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    I ask how long they have existed because...

    @forrestthewoods said "Honesly? I'm not sure! The UI flow changes all the time and I've been neck deep in save/load for so long I'm not even sure what the public version of the game looks like exactly.

    If there's not an obvious number then if you tell me when the game is started (with timezone) we can match that against your UberId and figure it out. So long as there weren't a bunch of games started and stopped in a very short time it should be pretty easy."

    Sounds like the community know more about PA than the developers. And maybe, just maybe, @forrestthewoods could have asked someone else at Uber where to find the LobbyID. If he doesn't know the answer, then maybe someone else would have? It's this lack of cohesion at Uber which is so frustrating! They obviously want to help, there's no doubting that, but their project management seems to be lacking.

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