Hotfix Build 83796 with Release Build 82834 is live!

Discussion in 'Planetary Annihilation General Discussion' started by mkrater, June 10, 2015.

  1. FSN1977

    FSN1977 Active Member

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    Are we gonna see some server improvments soon? :) or did you guys hit the limit.
  2. lulamae

    lulamae Planetary Moderator

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    Here are some screen shots. Surprisingly, it was the bot & tank factories this time.
    F5 did restore functionality, and yes, it did set me at a disadvantage on my opening build times.

    http://www.savvyhk2.net/PA/PA_Factory_2.jpg
    http://www.savvyhk2.net/PA/PA_Factory_1.jpg
    stuart98 likes this.
  3. Planktum

    Planktum Post Master General

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    This game is still a buggy piece of shyte. It just crashed on me 4 times during a single match and I couldn't land any of my units on a moon to stop the enemy from crashing it into our planet (my units just kept spinning around in orbit). Sometimes I'm not sure why I keep playing.
  4. igncom1

    igncom1 Post Master General

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    I haven't had a crash in months.

    Some people really do get all the bad luck.
    websterx01 likes this.
  5. mikeyh

    mikeyh Post Master General

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    Install the Can Build Factory Fix for 82834 client mod on PAMM.
    stuart98 likes this.
  6. liamdawe

    liamdawe Active Member

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    Great update, now you really need to nail the performance down, especially for larger battles with more people.

    I had someone send probably around 1000 bots at me, and the game went to a crawl. I mean it was like watching paint dry. I cannot imagine how games with lots of people end up.

    My guess is it's to do with pathfinding with so many units at once?
    FSN1977, warrenkc and Planktum like this.
  7. crizmess

    crizmess Well-Known Member

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    Nope, path finding is really good now performance wise. I'm pretty sure it's collision resolution in the physics engine.
  8. mikeyh

    mikeyh Post Master General

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    This would also be useful in the new game lobby via the system handler payload from the engine.
  9. Planktum

    Planktum Post Master General

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    And to make things even worse I can't load the replay because the replays in this game are broken too.
    FSN1977 likes this.
  10. theiban

    theiban Member

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    I can report other bugs: Yesterday, during a battle, the fabbers airplanes where bugged and didnt do anything but flying arround the air factory.

    Sometimes land units dont obey orders and they stop their movement without any reason, I have listened other players with same bug.

    When the game got lots of dox sometimes they dont find they way and get trapped in any obstacles. It use to happen to my commander a lot of times, at anytime during battles, so I have to be aware if it gets trapped.
  11. FSN1977

    FSN1977 Active Member

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    Can confirm that replays dosent work for me either . Dosent show up on.
  12. Remy561

    Remy561 Post Master General

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    From the last PTE tread:

    So replay problems are known ;)
  13. masterdigital

    masterdigital Uber Alumni

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    Does it happen every time (have you ever successfully resumed a GW saved game)? Replays should start from the beginning of the battle, not the end. It might be that the game is just paused but the pause UI has failed to load.
  14. whisperr

    whisperr Member

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    I think I found AI bug. I'm playing Galactic War (Uber size) with AI difficulty set on Absurd. I have one sub-commander.

    My structures & units:
    - orbital radar
    - orbital units

    My sub-commander:
    - orbital radar
    - no orbital units

    AI commander:
    - no orbital radar
    - after sub-commander has built orbital radar, AI started building Umbrella

    I suspect AI got information from my sub-commander's orbital radar.
  15. andrehsu

    andrehsu Active Member

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    I think the orbital radar triggered the enemy's orbital threat detection, which then caused it to increase the orbital threat value, which then prompted it to build an orbital defence
  16. DeathByDenim

    DeathByDenim Post Master General

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    Oh, doh. I just tried it again, but running with --nomods this time to disable all mods. It worked fine this time. You'd think I would know by now to disable all mods first, even when not having any GW mods... Really sorry for the false report.

    Edit: For those with the same problem. It seems to be caused by PA Stats.
    Last edited: June 16, 2015
  17. jables

    jables Uber Employee

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    OP updated

    Hotfix Build 83074 - 6/16/15

    Bugfix/Polish
    -Fix for unit selection breakdown displaying incorrectly
    -Player has the ability to get a random commander instead of a selected favorite
    -Changing server name does not unready players
    -Allow players to filter replays by type of game
    --The current filters are Multiplayer, Versus AI, and Galactic War
    -Fixed Galactic War to correctly handle using Chrono Cam to change the outcome of a battle
    -Fixed commanders in the armory not clearing their hover style
    -Fixed the Armory back button not showing up correctly
    wilhelmvx, FSN1977, doud and 7 others like this.
  18. MrTBSC

    MrTBSC Post Master General

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    had an issue in gallactic war were in a bossbattle i couldn´t build catalists on a metalplanet as one was blocked by a metaldepositspot ... please make sure planetgeneration doesn´t put metal or csg near the catalist buildspots ...
    Planktum likes this.
  19. Planktum

    Planktum Post Master General

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  20. Quitch

    Quitch Post Master General

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    You mean blocked by a MEX? The spots themselves don't block the Catalyst.

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