Hotfix build 76557 is live - Unit Cannon Update!

Discussion in 'Planetary Annihilation General Discussion' started by jables, December 18, 2014.

  1. doud

    doud Well-Known Member

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    Definitly really impressive on going support (well it's not support, it's definitly on going development and great features addition). Hopefully Medias will review PA again later. @jables any specific reason why the original unit canon design was replaced ? I used to love it a lot and prefer it to the current one. Anyhow, Thanks a lot !
    Last edited: December 18, 2014
    planktum likes this.
  2. cynischizm

    cynischizm Active Member

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    Bug: unit cannon pods get stuck in orbit of larger planets when fired from a moon. See mars by the end of this game (replay id 14616275242141400487). We had 3 nukes and 30-40 units stuck in orbit.
  3. DeathByDenim

    DeathByDenim Post Master General

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    Is that this one?
    It's on the previous page and confirmed to be fixed locally.
    cynischizm likes this.
  4. LmalukoBR

    LmalukoBR Well-Known Member

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    Well, does it matter that "BOLO" means "cake" in Portuguese? True story...
  5. Bouncer2000

    Bouncer2000 Member

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    Unit canon looks great, but how about a recoil animation? looks kind of static right now...
  6. popededi

    popededi Well-Known Member

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    Bugs that still remain and still are very very annoying:

    Lining up several Catalysts for the same fabbers usually still result in fabbers just sitting still after one is built rather than moving on to build the next one.

    Placing catalysts is still a bit twitchy, and some times they won't place until some buildings nearby are removed.

    False positives happen quite a bit still when line-building.

    A line of build orders for fabbers automatically cancel them completely one by one if one of the selected fabbers is unable to reach that location for some reason. (For example: Building on land with one of the fabbers being naval)

    Placing build orders for orbital fabbers on a different planet doesn't make them head there, they just sit still.

    Orbital launcher animation is still off.
    Remy561, christer1966 and planktum like this.
  7. Raevn

    Raevn Moderator Alumni

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    It functions as a rail gun/recoilless rifle; thus has no recoil.
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  8. bgolus

    bgolus Uber Alumni

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    The rails actually do recoil, just not the whole turret.
    squishypon3, Remy561 and Raevn like this.
  9. Raevn

    Raevn Moderator Alumni

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    Who needs physics anyway ;)
  10. Spriggan43

    Spriggan43 Active Member

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    Love that we have a cannon now. Is this the final pass on the look of the cannon?
  11. brandonpotter

    brandonpotter Well-Known Member

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    To be honest, I think the yaw/pitch rate for the Unit Cannon should be lowered.

    Why? Such a huge cannon should NOT be able to turn so fast unless something on it breaks afterwards.
    Spriggan43 likes this.
  12. Spriggan43

    Spriggan43 Active Member

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    Also maybe the rails extend out,before it fires.
  13. Antiglow

    Antiglow Well-Known Member

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    [bug] so I was just in a game where the metal planet got smashed, yet I could still build the catalyst. see picture:
    [​IMG]
    [edit] after second look, planet smash did not even damage the units in the smash area
    Last edited: December 19, 2014
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  14. killerkiwijuice

    killerkiwijuice Post Master General

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    I feel like this bug happens with everything. There was a game when Zaphodx was playing, and 2 lava planets got smashed, but everything survived on the craters.

    Real, important issue, or just coincidences?
  15. Antiglow

    Antiglow Well-Known Member

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    I think it is, It would have been a way longer game and I may have even ended up losing if this bug did not happen.

    The entire smash thing, really needs a rework
    christer1966 likes this.
  16. Bouncer2000

    Bouncer2000 Member

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    I am fine with it as it is, but it is not about physics... it's about awesome. Just Sayin. I like old fashioned recoil animations, even on a futuristic rail-gun. Anyway good Job!
  17. cynischizm

    cynischizm Active Member

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    I know have an image of the infernos singing "a a, o o, vou comer o seu .... BOLO". May we can mod it in as the unit selection noise.

    @DeathByDenim yup that's the bug. Having just read the previous couple of pages I'm not sure how I missed it.
  18. ef32

    ef32 Well-Known Member

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    Too bad commander health and dox turn speed did not make it into release build. Seemed like good changes to me.
  19. Raevn

    Raevn Moderator Alumni

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    Everything in the latest PTE is in the stable build
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  20. ef32

    ef32 Well-Known Member

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    They should have mentioned this then :)

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