Hotfix 89528 with TITANS update 86422, Hotfix 86765, Hotfix 87296, Hotfix 88163, & Hotfix 88288

Discussion in 'PA: TITANS: General Discussion' started by mkrater, August 25, 2015.

  1. sevmek

    sevmek Active Member

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    Wonderful!
    I especially like this:
    "Fix for the bug on Linux that caused certain menus to become unclickable."
    I'll be able to play again!

    Thank you a lot!
    stuart98, temeter, n00n and 1 other person like this.
  2. FSN1977

    FSN1977 Active Member

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    Added landing zone options to the AI in the lobby <-- I cant define where the AI will spawn in the lobby
  3. wondible

    wondible Post Master General

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    Did you a select a system with multiple spawn planets? This tripped me up for a bit when I tried it in PTE.
  4. FSN1977

    FSN1977 Active Member

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    Yeah I did

    Edit: I can see it works with the pax system, but with my own custom system its not a option.
  5. Quitch

    Quitch Post Master General

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    Does your system have multiple starting planets?
  6. FSN1977

    FSN1977 Active Member

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    Yes 3 starting planets.
    Edit: I just made a test system with 3 starting planets, the options is still not there, so its not a bug on my old custom system.
  7. drael

    drael New Member

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    Having the same issue. Shows up on Pax but not mine.

    Edit

    Think, I figured it out, all the starter worlds need to be advanced edited.
    Last edited: September 10, 2015
  8. FSN1977

    FSN1977 Active Member

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    Tryed to do ur fix but didnt help me :/
  9. Felig

    Felig New Member

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    It doesn't seem to work on any uber maps apart from pax
  10. drael

    drael New Member

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    I think the worlds need to be bigger than 500 and it appears there needs to be 3 of them. I had to remove and remake the planets in mine to get it to work a second time. Clearly needs some work to get it going properly.

    Attached Files:

  11. masterdigital

    masterdigital Uber Alumni

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    There seems to be a bug. I'll fix it as soon as I can. An ambitious modder could create a temporary solution by making the widget visible all the time.
    FSN1977 likes this.
  12. linduxed

    linduxed Member

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    Linux here. Is it just me or are both units and buildings that are being built invisible?

    EDIT: False alarm, it was the "Green Fab Spray" mod that no longer works properly.
    Last edited: September 10, 2015
    dom314 likes this.
  13. dom314

    dom314 Post Master General

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    Hrm. Really? Works for me. Could you do me a favor and check the logs to see what's up?
  14. linduxed

    linduxed Member

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    So just start the binary from a shell, or is there some log file that one can read?
  15. stuart98

    stuart98 Post Master General

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    Derp
    Last edited: September 11, 2015
  16. DeathByDenim

    DeathByDenim Post Master General

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    Logs for Linux are here: "~/.local/Uber Entertainment/Planetary Annihilation/log", but starting from the terminal works too.

    (Nice try, @stuart98 :p)
    dom314 and stuart98 like this.
  17. linduxed

    linduxed Member

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    BTW, I just had a weird game where my main view was completely white (icons like metal extractors and units were still visible), but the PIP looked like normal. When the opponent surrendered, everything went back to normal. Not sure what caused it.
    sevmek likes this.
  18. n00n

    n00n Active Member

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    It's a known issue. Are you on nvidia graphics hardware?
    sevmek and dom314 like this.
  19. sevmek

    sevmek Active Member

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  20. huangth

    huangth Active Member

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    Not only the metal spot may be missing, the entire units may be missing in replay.
    This bug sometime happens.
    I can still hear the noise of units walking on the ground, but I can't see units on every planet.
    Close and reopen the replay may solve this problem.
    Last edited: September 13, 2015

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