Okay. So. Bringing a general classic feel of TotalRedux into Titans, same concept of "plays like Vanilla, tastes like Bacon", is running into many problems. My first problem, which I think I ironed out, is "WTF is a Solar Drone, Kaiju, Nanoswarm, or Tesla Bot?". Just didn't fit into "has a singular role" sort of idea. Eventually found homes for them all. My second problem, which I think I ironed out, was the game crashed when loading the world after clicking start in the lobby. ****, I must be rusty, because I forgot a comma in Slammer damage file. Correct me if I am wrong, but didn't that used to cause crash either in-game, or cause the unit to be unable to fire instead? Now it crashes on load, great. My third and current problem, is the game crashing (sim freeze) mid-game, about 12 minutes in all the time. May be bot related as well, can't tell. I distinctly remember the good old days of ol' where this happened to Statera when units got within vision of each other. Dafuq ever caused that? It has been soo long it's lapsed my mind. My fourth and ongoing problem, is the server/client logs seem to be less useful than they used to be. Mind you, this is mostly atm, just numbers changes. Most I done, for very few units, were remove weapons, add weapons where none existed, added a single build arm to a unit (not even ingame when tested), and changed around buildability as some things are advanced and some are basic and factories cannot build basic if advanced and such. EDIT: Actually, the crash log did enlighten me on this one. Frigate apparently no longer has attachment bone for transport. Go figure. Also, only the AI can load things, apparently I made it impossible to load things due to new code allowing transports to scrutinize their target to carry.