Help me choose my RAM

Discussion in 'Planetary Annihilation General Discussion' started by schuesseled192, August 7, 2014.

?

Pick a RAM. (No goats)

Poll closed August 21, 2014.
  1. 8. You don't need all that junk!

    8.3%
  2. 16. PICK MOAR IF YOU COULD FOOL!

    89.6%
  3. Other, Please explain

    2.1%
  1. towerbabbel

    towerbabbel Active Member

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    I agree with you that relying on SSDs instead of RAM is a bad idea. While SSDs are a lot faster than hard drives they still fall far short of the performance or RAM.
  2. tollman

    tollman Member

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    I have to say thank you to you SXX as my menu interface was always oddly slow and delayed in PA until I saw you mention somewhere that the Coherent was a separate process. Of course when I checked I discovered it was running on my Intel 4600 integrated gpu instead of on my discrete gpu. Much better now :)

    Could you or one of the developers explain why this is necessary and the function it serves? I don't believe I have come across it before in other games and as you say it can take up a fairly large lump of RAM. Just curious :)
    cdrkf likes this.
  3. SXX

    SXX Post Master General

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    Coherent (based on Chromium / Google Chrome) provide extremely flexible way to build UI because it's just a web browser and you can use any web technologies or libraries available for normal web sites.

    Coherent itself isn't some unique middleware because there is a number of other proprietary and open source solutions that provide way to use browser as game UI renderer, but likely Coherent just appear as one of first or just give best API to devs. Though mostly all these solutions based on Chromium too so I doubt memory usage will be too different.

    Why web-based UI needed? Simple because there is no other UI solution as flexible and feature rich. It's can handle everything what Google Chrome can and in same time it's stay pretty secure. I suppose most of other RTS games use in-home UI implementations which are really limited and have tons of hardcoded features.

    Most of games of other genres use Scaleform (e.g Skyrim, mostly all Unreal Engine games, Wither 2) which is basically hardware accelerated Adobe flash renderer, but with tons and tons of limitations. It's also make modding possible, but already quite hard because you have to use Adobe software and there is quite a lot things Scaleform can't do what cause annoying crashes.

    Basically it's use a lot of RAM because the way it's used in PA at moment. Anyone can merge those 20+ scenes back into one or few and it's will use a lot less RAM, but this will likely make it render UI slow which was main issue when Uber split panels.
    tollman likes this.
  4. tollman

    tollman Member

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    Thanks for the detailed response. If I have understood correctly I guess the main benefit to us the players is that modders can do pretty much what they want with it. It will be interesting to see what they produce.
  5. foerest

    foerest Member

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    I don`t know if anyone posted this but make sure you are on a 64 bit system, if your on 32 bit, your ram over 4gb will be a waste
  6. foerest

    foerest Member

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    i mean get 8gb of dedotaded wam

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