Halloween Unmasking Part I Discussion

Discussion in 'Monday Night Combat 360 General Discussion' started by Ekanaut, October 25, 2010.

  1. Liefglinde

    Liefglinde New Member

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    Re: Halloween Unmasking Discussion

    Is there actually a cooldown right now?
  2. scathis

    scathis Arbiter of Awesome Uber Alumni

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    Re: Halloween Unmasking Discussion

    Technically... yes.

    It's 0.1 seconds.

    We upped it to... well, you'll see when we release the DLC. :shock:
  3. quidmonkey

    quidmonkey New Member

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    Re: Halloween Unmasking Discussion

    Why was the Lazer Blazer effectiveness decreased? How? And how was the RockIts increased?
  4. bgolus

    bgolus Uber Alumni

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    Re: Halloween Unmasking Discussion

    We wrote "Free Candy" on the sides of the RockIt turrets. Robots love candy.
  5. TOM12121112

    TOM12121112 New Member

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    Re: Halloween Unmasking Discussion

    does anyone remember the fact that, even though they are weak, lazers only cost 175? that isnt that much early or late game.
  6. UberGunner

    UberGunner New Member

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    Re: Halloween Unmasking Discussion

    Honestly laser turrets seemed fine... they didn't need a nerf. Rocket turrets were crap for the cost and they needed a significant buff to damage and life totals to reflect their higher cost.

    I'm hoping you guys didn't totally nerf the minigun as it is the only damn thing the gunner has. You've basically eliminated the playstyle of the gunner using accuracy gold. This seems like a slap in the face considering snipers can just jump over mortars at long range. Could you increase their vertical damage explosion size so that this cheap trick is eliminated?

    Honestly I think it would have been much better to add a 1 to .5 second delay to the support's airstrike before it hit rather than nerf the cooldown. This would still make it powerful but slightly easier to avoid.

    The frost trap thing is kinda moot as the problem with them is that they can be placed on top of each other to make an ice trap fortress. That's what you should have nerfed (aka they go off if you put them too close and you get caught in your own trap).
    Last edited: October 25, 2010
  7. meenpop

    meenpop New Member

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    Re: Halloween Unmasking Discussion

    I'm glad to see the sniper / gunner buffs, Now there isn't really anything "cheap" in the game and any class can be used effectively against another class. I won't surprise me if we don't start to much longer games as juice rushing will no longer be an issue.
  8. TOM12121112

    TOM12121112 New Member

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    Re: Halloween Unmasking Discussion

    i think lazers should be MUCH weaker if you can build a level 3 for less money than you can build a level 1 rocket.
  9. Manouso

    Manouso New Member

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    Re: Halloween Unmasking Discussion

    or can you...
  10. scathis

    scathis Arbiter of Awesome Uber Alumni

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    Re: Halloween Unmasking Discussion

    They were changed so that the cost-to-benefit in a Crossfire match were more fair.
    Note that they are only less effective against other players, not bots.

    It's only a slight reduction. The amount of damage he could do from a huge distance was slightly powerful with Iturba. You may not even notice a difference.

    We did originally have the air strike take that long to hit and we found that it made it nearly useless because you couldn't hit anything with it. It became only useful against stationary targets. Which isn't the intent of the ability.

    We haven't posted our fixes and changes we've made to the game yet. ;)
  11. Galcian420

    Galcian420 New Member

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    Re: Halloween Unmasking Discussion

    The nerfing of Lazer Blazers is the only thing I disapprove of so far.
  12. Manouso

    Manouso New Member

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    Re: Halloween Unmasking Discussion

    If you've ever played as a support, I don't think you could ever disagree with this nerf.
    Hacked LazerBlazers on the front lines in ammo mule and the left side of steel peel will get kills before people can even react.
  13. Galcian420

    Galcian420 New Member

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    Re: Halloween Unmasking Discussion

    ...you mean the nubs that snipers have a field day pounding on? The only time the left nub on Steel Peel is useful is when people push top mid and don't realize a hacked 3.3 can hit you at that distance.

    Anyone who dies more than once to the same Blazer is inept.
  14. Zander Star

    Zander Star New Member

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    Re: Halloween Unmasking Discussion

    any one that dosnt do anything about a sniper shooting there "nubs" seems inept. Lazer blazer+ SXD=WOW!
  15. Hector

    Hector New Member

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    Re: Halloween Unmasking Discussion

    Awesome updates. Can't wait to see whats laying on that bacon!!! :roll:
  16. PohTayToez

    PohTayToez New Member

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    Re: Halloween Unmasking Discussion

    To be fair, a sniper hitting a turret at an odd angle from a distance might be pretty difficult to take out before the turret is gone, especially if he has team mates holding the front line or middle.

    Of course, this sniper is also probably not being too much use to his team. Given the time it takes for the sniper rifle to take out a turret, it would make much more sense for him to leave it to someone else, or at least move up into flak range.
  17. DigitalArchmage

    DigitalArchmage Member

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    Re: Halloween Unmasking Discussion

    I play as a support who really loves taking out turrets. If all you care about are turret kills, they're easy to take out. And you're *supposed to* care about that part of the game.

    Can I sneak a wish into this thread? It would be to put turret kills in the stats screen after a round ends. I would love to know how many turrets everyone took out. And it encourages strategy. If I go 5 & 10 for a round, at least you can see that I somehow took out 17 turrets. I hear it all the time: "How'd we lose? I went 24 and 4!!" (2nd wish - put turret kills on leader boards).

    It's a tower defense game. MORE power to the turrets!
  18. DigitalArchmage

    DigitalArchmage Member

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    Re: Halloween Unmasking Discussion

    I play sniper as a 2nd class.

    Steel Peel and Ammo Mule. If you're not watching your turrets, the first one is gone in 40 seconds of the round opening - not sure another class can get there in 40 seconds to do any amount of damage. I know they reduced the amount of juice this will give me (which I'm totally fine with), so I probably won't be able to juice up for the 2nd turret (Yes, I do this within 40s). But it won't matter if you're not watching the base turrets (rarely anyone does). Add in targets of opportunity (players who run by), and the sniper working on turrets is doing a tremendous amount for the team. As a sniper, I play the game to take out turrets. The kill to death ratio is pretty over rated - wins come from getting bots to the MB, and that, in turn, means taking out the turrets.
  19. Uklamok

    Uklamok New Member

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    Re: Halloween Unmasking Discussion

    Id like to see the rocket turrets get a range increase or a rate of fire. Its kinda of frustrating to see a people picking off heavy turrets without ever being in any kind of danger from them. Though I am not nearly as frustrated by that as much as watching an assassin come into a base pick off both of the initial rockets and get out without getting hurt (much).
  20. DeadStretch

    DeadStretch Post Master General

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    Re: Halloween Unmasking Discussion

    Yes! Using LaseRazor as an example. When the bots make it around the right side, and the enemy base only having starting Rock-Its, they don't start shooting at them until the bot line is about 4 tank widths away. I think as soon as the pass under the bridge should be the range of a Rock-It. Imo.

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