You are making the assumption that the sentence itself is inherently illogical because it doesn't agree with your world view. That's profoundly illogical.
How about you both agree that you approach logic differently, and discuss the issue at hand, hmm? Stay on topic or we start deleting posts.
I think the universe is big and there are probably lots of kinds of comets made of lots of different things. Hard to remember for sure, but I think the original post was about having something like a comet in an elliptical orbit show up on maps. I think, whether from the game or mods, it would be very cool to see or astronomical events in the game. Comets, black holes, etc. Heck, if you have a comet, you could even have it hit the asteroid field and make one heck of a devastating meteor shower on a planet!
Hmm, is there any chance we could have a pool-ball effect? Like, we could only be able to weaponize asteroids, but be able to time it so we hit a comet along the way and bring it down on the planet too for extra area of effect and damage? Or you could just have them floating around as delicious eye-candy until you figure out something more fun to gameplay.
Thanks for bringing it back on topic Mr Garat It would be kinda fun to see a comet appear half way through a game and see it plow through the asteroid field like a sleeping truck driver plow through a herd of cows (I grew up in country australia, hehe) and send them careening all over the map.
The original point I was trying to make is that metallic comets could well be this valuable piece of resource or massive reclaim flying around. That or it could just be a death ball on a collision course with a planet with no chance to land on it.
I quite like the idea of comets. Due to their trajectories, they're running about with a lot more specific kinetic energy than asteroids, though this should mean that they'd be harder to deflect per unit mass. Perhaps we could have both comets and asteroids in the game under the following implementation. Asteroids exist mainly in lower orbits, whereas comets exist mainly in higher orbits or in highly elliptic orbits. This means that comets as KEWs hit harder per unit mass. Asteroids are resource rich, comets are resource poor. Asteroids have greater mass and surface area to build on, comets have very little mass and little surface area. Both are equivalent in their ability to completely wreck a planet. This introduces a couple of trade-offs that one has to make to use either that I, personally, find quite interesting. For example, why would you waste the resources of this fine asteroid on using it to bombard a planet when there are several comets ripe for the taking? Oh, that's right, it's prohibitively expensive to reach a comet's higher orbit, and since they're smaller, you can't build as many engines on it. As for tails, it'd be great if they only rendered at a certain high zoom level and disappeared closer up. Because, frankly, even in the coma, the gas and dust liberated by the heat of the Sun is pretty rarified. It wouldn't exactly look like a fog from the surface.
comets are more rare, I think having a full asteroid belt of "resource rich" asteroids would break the game too much whereas having one or two large clumps of iron fizzing about at high speed would be more balanced.