Gunner grapple damage

Discussion in 'Monday Night Combat 360 Feedback and Issues' started by IlliniJen, November 1, 2010.

  1. rudigarmc

    rudigarmc New Member

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    Not my point at all.
  2. BroTranquilty

    BroTranquilty New Member

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    ouch, temporary or permanent?

    and i thought some of the things i do was guna get me banned at times :shock: :?

    well cant say i blame the moderators. they gave him a warning, tho it was kind of a vague warning lol.

    hope you didnt permanent ban him. the least you could have done was lock/delete this thread and let him know that this is already the topic of 2 other dead threads, and it would be less annoying to have a dead thread respawned than a clone of a dead thread made.
  3. UberGunner

    UberGunner New Member

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    At first you made it sound like I was the only one with this opinion. Now you seem to acknowledge that there are others. That's progress (albeit slow).

    If the community is to be your clue in determining if the skill sucks then please look at the guides we have made. They all pretty much say the same thing: don't bother with the gunner's grapple.

    The gunner is fine as he is against random people. His gun is very powerful but it's killing power is pale in comparison to the deadly combos of other classes. Generally you will only see these tricks in team games (as they contain the most skilled players). Assassin lunge+grapple is the second fastest way to kill anyone in the game. The tank has two lethal combos. Hitting with the level 3 charge+jetgun is a guaranteed kill. Two railgun hits and the level 3 product grenade will kill anyone who can't get away quickly. The assault has two easy methods for a ring out and a gun that is almost as powerful at the correct range (but having high mobility means you can always be in this range). I could go through the rest of the classes but I'll speed things up: the gunner has no one hit kill combo.

    Front loaded damage is always better in a PVP game. But the gunner's damage is just average unless you are right on top of someone. The problem is that most classes have a trump card for fighting the gunner at this range. Even then the assault has a very good chance of beating a gunner using nothing but his primary weapon if he is properly endorsed. The gunner has no tricks up his sleeve and as a result he's not very effective in team games.
  4. scathis

    scathis Arbiter of Awesome Uber Alumni

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    There are complains about nearly every single system in the game on both sides by multiple people. There is no progress, I was merely acknowledging that people complain about everything.
  5. Shammas

    Shammas New Member

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    The gunner would be overpowered with more than 1 or 2 useful skills. Like you said Uber, his gun is his only friend especially against skilled players. But it is deadly if you are a skilled player. That's one of the reasons why I try and tell people that the gunner is one of the hardest classes to master.
  6. scathis

    scathis Arbiter of Awesome Uber Alumni

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    Sorry you took it to be douche-like. It was meant to be funny. UberGunner has been railing on that skill for a long time and he does it often. Which is fine, he's entitled to do it.

    I'm quite aware of what people talk about on the forums, I'm on them often. If you'd prefer me not to be on the forums just say so.

    I've been trying to point out that I have the advantage of seeing a lot of feedback from many sources beyond these forums and I hear arguments one both sides about all aspects of the game.
  7. IlliniJen

    IlliniJen New Member

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    That's a pretty good point. I think most people think gunner = easy mode, but you have to put yourself in the right position to kill AND survive. And with the coming nerf to ranged minigun damage, we have a new challenge to figure out how to deal with.
  8. IlliniJen

    IlliniJen New Member

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    I think there are two different camps of opinions on the gunner grapple that is mainly determined by what type of player you are.

    If you're a serious player who likes to min/max, concentrates on KDR and taking the money ball and pros out in the most efficient manner, you probably disregard the gunner grapple because it's highly situational and won't kill consistently.

    If you're a bit more "casual," I suppose you can forgo some of the maxing efficiency/kills for trying new things.

    My only complaint is the damage doesn't seem to be appropriate to the class. Doesn't break the class or the skill, just makes it less balanced than it could be. And I'm not game designer, so it's only my input without knowing contextual decisions made by the dev team.

    I'm up to 72 grapple kills now...one on a MNC dev, so obviously I'm enjoying the **** out of the skill.
  9. Shammas

    Shammas New Member

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    Couldn't agree more.
  10. UberGunner

    UberGunner New Member

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    That's pretty funny considering you play tank. Let's do a quick comparison of the two...

    Tank is better at killing bots.
    Tank has nearly equivalent (or superior) damage to the gunner at any range.
    Tank has more health and can purchase damage reduction (and can therefore survive assassination)
    Tank has two great skills that work well offensively and defensively while the gunner has one.
    Tank isn't handicapped until he gets passive 3, and doesn't have a movement penalty when he shoots.
    Tank has better mobility thanks to his charge.
    Tank has an extra utility attack when he presses left trigger but the gunner has to press left trigger to make his primary weapon not suck.
    Last and probably least the Tank works better with a bouncer than a gunner.

    The only advantage a gunner has over a tank is that he is better at destroying turrets. However this isn't much of an advantage when you consider that any class can destroy a few turrets with juice (basically inflicting more $ damage than they lose for buying juice).

    The minigun only does moderate damage when you compare it to the instant kill combos that are in the game. And the gunner's only asset is getting worse in the next patch. Overall the gunner feels like a character that was nerfed to much in a recent build of the game because it was previously too powerful (when you compare him to the lethality and utility of the other classes).

    I know it's an older game but hopefully you played mechassault on the first Xbox. The game features multiple pairs of robots that were identical except for their weapon/defensive loadouts. One such pair was named Atlas/Promethius. The Atlas mech seems like a much better pick than the Promethius at first glance because the missiles on the Promethius are extremely difficult to use (but happen to be the most powerful weapon in the game). These are dumbfire missiles that explode based on how long you set the timer, but will stick to anything you hit. But you only inflict maximum damage if the missiles explode near the target. Once you achieve mastery of the Promethius mech there is no reason to ever play an Atlas again. As a result it is impossible to achieve mastery of the Atlas because you could be playing something vastly superior. As such this relationship seems quite relevant when you compare the gunner and the tank.
    Last edited: November 3, 2010
  11. Shammas

    Shammas New Member

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    The gunner beats any class in the game at close-mid range. If you are losing at close-mid range, consider learning how to play a different class.
  12. southsidesox24

    southsidesox24 New Member

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    Seriously UberGunner, if you are complaining that the Tank is more powerful than the Gunner, I dunno what you are doing (a logical fallacy, I know). Simply look at DPS. Gunner wins at every range except for extreme long range.

    Gunner is by far the strongest pro when taking into account the current balance of the game.

    Best Gun at Passive 3, which you should get within 2 minutes of the match beginning. Because he has by far the best gun, he doesn't even need to have skills, This gives him money to buy juice with, which overcomes the slightly slow rate at which he naturally gets juice. Also take into account that his reticule does not increase in size while jetpacking, and he becomes insanely dangerous in any pro vs pro situation. Then slap on the best natural ability to kill turrets, and the second best w/ juice.

    And pre-spinning is not a necessity to succeed by any means.

    Oh, and rudigarmc, I find myself rarely agreeing with Billy, but honestly, no one cares that your friend got banned. And we all know that is the reason you keep trying to start **** with the devs.
  13. UberGunner

    UberGunner New Member

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    Unless of course you hit that nice, nearly stationary gunner with a blind grenade. That gives you time to use your charge to get close or get away. Charge level 3+ jetgun is better than the minigun at point blank range. If you won't take my word for it why don't you check your own guide or Hudson's.
    Last edited: November 3, 2010
  14. UberGunner

    UberGunner New Member

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    That's true if you're playing with random noobs. If you think it's true against people who actually know how to play then you have no clue how to play gunner.
  15. Shammas

    Shammas New Member

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    How are you nearly stationary? You do have a jet pack. And you will outdamage them if you don't miss. It's just that most pub gunners, like yourself apparently, tend to miss. And pre-spinning is good and bad. If you walk towards them from behind glass, they know exactly where you'll be and can kill you easily.
  16. UberGunner

    UberGunner New Member

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    Since you've forgotten, the gunner gets a speed penalty as soon as he presses either right trigger or left trigger. But note that the snare effect doesn't take effect until you've hit the enemy with a certain number of bullets.

    Blind grenade is a really easy way to make enemies miss. Unlike the mortar the blind grenade is hard to avoid.

    You don't need to wait for people to walk from behind glass, you just shoot them through it. All kidding aside pre-spinning is always good when you know how and when to use it.

    Considering that you're developing a rather nasty tone, and this thread is supposed to be about grapple damage... I will not continue this conversation.
  17. Shammas

    Shammas New Member

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    You ignored the jet pack post.
  18. DeadStretch

    DeadStretch Post Master General

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    Since the Gunner isn't that great at taking out bots his grapple can kill any bot, except for Jackbots, is one shot at level 1. With your mortar gun out you can do two grapples that can kill two bots with one grapple each.

    Also since the RoF endorsement isn't really effective on a Gunner why not try replacing it with a Speed endorsement. You will not believe how great that works on a gunner not to mention Speed pickups can turn Bronze Speed into Gold Speed.

    And lets be honest how many Tanks do you see compared to Gunners?
  19. Shammas

    Shammas New Member

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    New question: Why can the gunner not grapple jackbots?
  20. southsidesox24

    southsidesox24 New Member

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    Hmm, lets see, or you could just hold down the right trigger as you are about to come out. Keep trying bud, gunner is still the most OP in the game right now.

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