Just adding this here because I hate github, would prefer a better way, but have found a way that sort of works for me. Right now what I do is this: Edit a file inside a game mod folder, A sync app (Dsynchronize) propagates that change to a shared copy.com folder in real time, Then I rezip that folder via a batch file and 7zip, The copy.com app uploads the changed files, Then I republish the zipped folder via the PA mod submission link. Question: Is step 5 needed? Does pamm ever check to see if the linked zips have changed or must I inform it every time I make a change with the submission link?
It needs to be informed. It doesn't check periodically if any of the mods have changed. The mod submission link updates the version number in the json file that every pamm client checks. So updates don't show until you resubmit it. So, yeah, step 5 is definitely needed.
I kinda thought so Thanks You sure? I don't think so. I've been changing mine in the modinfo by hand.
Oh, sorry. I mean the json on the server that pamm downloads to show you which mods are available. Not the modinfo.json that comes with your mod.
I searched on this thread and didn't find the answer. I figured it out though. In the address, ?dl=0 should be ?dl=1. That just worked for me anyway. Using 0 or removing after it altogether didn't work.
@raevn I have a doubt about uploading it into pamm. I is necessary to upload a github link in order to make it visible on pamm? cause i´m trying to upload this https://www.dropbox.com/s/ooy066f5rxvolid/com.ksgrip.stinger_is_back.zip.001?dl=0 and it doesn´t let me EDIT: i got it working, nevermind. But i have to ask, how do I change the files that are uploaded to pamm? do i rewrite the zip files and the upload the same direction as before? Please @DeathByDenim do you know how to make working patches with the dropbox?
If you want to update your mod, you can simply change the version number in your modinfo.json and resubmit using the same form. So, yeah, it's basically the same.
I'm getting an error saying "You're not authorized to update this mod, please contact a PAMM maintainer on the PA forum." whenever I try to update my OWO icons mod...
When I try to submit a mod hosted on bitbucket, I get this error message: "Your mod must be packaged as a zip archive. Unsupported content type: application/zip; charset=utf-8"
I uploaded a server and client mod in the form of zip files, when trying to install from PAMM it gives the error "Failed to install 'com.pa.server.robintick.war_turtle'. An unexpected error occurred during the mod archive extraction: Error: Corrupted zip : can't find end of central directory" The zips I uploaded work fine when I manually put their contents in the server mods and client mods folder, I'm not sure what's going wrong here. I'm running Windows 10 and creating archives with the default Windows rightclick-sendto-compressed zipped folder option, is that somehow not compatible, and then uploading them by providing a dropbox download link. Can someone tell me what I'm doing wrong ? here's a zip for reference. https://www.dropbox.com/s/j2yh3lsa3h3w1yl/com.pa.server.robintick.war_turtle 0.006.zip?dl=0
Yeah, that's Dropbox interfering. The link you have to the zip there is not actually a link to the zip. Rather it's a link to webpage with a link to the zip. You'll want to change ?dl=0 to ?dl=1 and then it should work.
Yeah sorry I should have mentioned I manually did change 0 to 1, that allows me to upload the zip to PAMM, and my mod is on there. My problem is installing the mod from PAMM, that's when I get an error.
Ah, right, mod submission won't even work with the ?dl=0. I just tried installing it from PAMM and it works fine for me. Very odd indeed. I'm on Linux though, but that seems to show that your zip is ok at least.
Dear PAMM maintainer(s) could someone have a look at why my mod generates corrupted zip errors ? https://forums.uberent.com/threads/rel-war-turtle.69898/ When you try to install the mod from PAMM one time it will be fine, and the next time it'll generate an error. This happens for me and other people too, in the thread a couple of people post some extra info. I upload my mod by generating a .zip with the Windows 10 default option of send to->compressed folder, putitng that in dropbox, and providing the dropbox upload link (ending in ?dl=1) to the upload thingy and publishing it.
For future reference: It turns out that this was caused by robintick deleting the mod from Dropbox after having submitted it to PAMM in the expectation that the mod would be uploaded to PAMM servers in its entirety. This is however not the case. Only the modinfo.json is stored. For the mod to be downloadable from PAMM, the .zip file containing the mod needs to always remain available at the url specified in the modinfo.json.
Is this still the relevant method for CMM? Or can we please have a new method stickied? EDIT: Also, I posted in PA, not Titans! I shall double-post
Trying to submit a mappack but everytime I try it says needs to be a .zip https://www.dropbox.com/s/gv2qbjgzxlfrv6r/uk.pa.tetcmappack.zip?dl=0 is the link
Turns out the dl=0 needed to be dl=1, successfully hit the publish button. Anyone know how many days it will take to review, be on the mod listing?