GUI Mock-Up

Discussion in 'Planetary Annihilation General Discussion' started by Culverin, October 10, 2013.

  1. stormingkiwi

    stormingkiwi Post Master General

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    -Infinity
    Fabbers stay near a unit incase it gets damaged again. Example: Always follow and repair/assist commander.
    Already implemented in the assist command.
    Number 11.
    sins.png
    That's what I mean. You click on it to display the full list of notifications. Much tidier.
  2. Clopse

    Clopse Post Master General

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    Starting to look a lot better, I dont understand the need for the extra view camera, i'd like a fully interactable 2d mini map of the solar system. But thats just my preference. Other than that great work and all the best with it.
    stormingkiwi likes this.
  3. Quitch

    Quitch Post Master General

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    I think the second view window would do better as a view of the half of the planet you can't see.
  4. ghost1107

    ghost1107 Active Member

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    I know that is what assist does. But if I give a fabber an "repair area command" does it stop permanently after it is finnished or does it stop and wait for something to get damaged again? I dunno I'm just asking.

    About the notifications. Your right yours is a much nicer system. Lets see the buttons for PA might be something like: All, Buildings (finnished), Unit movement, Under attack, Warning (nukes, asteroids). I don't think eco needs a button. The buttons must be quite showy with a sound or something. I wouldn't wanne miss the nuke warning. :p
  5. stormingkiwi

    stormingkiwi Post Master General

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    There seems to be a bug where fabbers will repair stuff when idle - I've noticed it several times now... I'm wondering if it is actually part of the repair behaviour.

    We'll see what uber do with it. It's really well implemented in sins. It's pretty hard to miss threat reports.

    The four categories in Sins are Planet, Production, Diplomacy and Threat. I reckon PA needs production, diplomacy and threat. Maybe Unit for the last one? The unit one would say units have arrived at their destination etc.
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  6. ghost1107

    ghost1107 Active Member

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    Diplomacy will only be a minor one (not nessasary in most modes) but might need it's own tab. I would still add a "Buildings" tab. Notification when your buildings are finnished. Mexes, T2 factory, orbital launcher finnished would be nice, specially the last 2.

    EDIT: Moehahahaha, we will find all nice feature in RTS games and add them to the collective! :p
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  7. stormingkiwi

    stormingkiwi Post Master General

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    Production and unit orders? Buildings would be nice too, but as far as I know the game doesn't treat them as structures, but as units.

    I agree... but it isn't necessary in most game modes of Sins either..
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  8. ghost1107

    ghost1107 Active Member

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    Alright, I quikely make the buttons, courteously of ghost rips. :p I don't remember exactly who it worked... I think the messages slide up? Anyway, I crudely shoved them in.

    I ended up fussing the Building and Units. The notification of them being ready. It might not have been the best idea, since you'll be creating hundreds of units so you would probably miss the important stuff some where in between.

    Buttons: Movement, Construction, Diplomacy, Thread.
    [​IMG]
    Again, I'm realy sorry for so crudely butchering your mock-up @Culverin.
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  9. tatsujb

    tatsujb Post Master General

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    your edits are quite nice ghost1107, and culverin the selected unit bar doesn't ned to have a huge icon.

    time to shrink everything down to the pixel. not an once of space wasted, clear up all the clutter.
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  10. Culverin

    Culverin Post Master General

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  11. ghost1107

    ghost1107 Active Member

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    Made icons heavily influenced by SOTSE.

    Movement:
    Notifications when movement has been completed. But also if a fabber has finnished it's building queue.

    Construction of buildings:
    Notification when construction of a building has been completed. Gives notifications of desteroyed and damaged buildings.

    Construction of units:
    Notification when construction of a building has been completed. Also gives notification is a factory has finnished it's entire queue.

    Diplomacy:
    Notifications about diplomacy. Player 1 has an alliance with Player 2. You have an alliance with Player 3. Alliance with Player 3 has been broken.

    Thread:
    Thread notifications, unit under attack. Nuke silo detected. Asteroid moved and the like. (I should make the button more noticable.)

    [​IMG]
    Last edited: November 14, 2013
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  12. tatsujb

    tatsujb Post Master General

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    you keep it up sir!
  13. Culverin

    Culverin Post Master General

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    Instead of just simply worded suggestions, we're actually starting to get the ball rolling on what we hope to see.
    Feels good man :cool:


    You guys have made some really good suggestions.
    I'm going to have to respond, but I'm taking my time to churn and sleep on them and come up with some possible questions/counterpoints :p

    @ghost1107 , can you send me that icon set? Preferably ".png" format with a transparent background?



    Also,
    Notifications should be user selectable.
    Not everything needs to be an audio cue.
    If you guy have used Mumble when playing FAF, this is the first thing that came to mind.
    mumblemessages.png

    See how each type of notification, we can set whether it is a notification or not?
    And each one can get it's own sound file and it's fully exposed to the player to rebind the sound clip.
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  14. chronosoul

    chronosoul Well-Known Member

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    It would be cool if the deep space radar would unlock a button that would allow for a top down view of the solar system to be displayed and monitor interactions that happen at that level.

    Basically a solar system tab on the minimap square
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  15. tatsujb

    tatsujb Post Master General

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    both of these idea I love.
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  16. Culverin

    Culverin Post Master General

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    What would it show?
  17. chronosoul

    chronosoul Well-Known Member

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    It would show the solar system with units that are in orbit and any transfers that are taking place. Basically when you zoom all the way out and the planets and sun are specs with small orbital unit strategic icons. That tab would show that.... Also when a planet changes orbit.
  18. ghost1107

    ghost1107 Active Member

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    @Culverin can you get the pics like this?

    v0.1 First version
    [​IMG]

    v0.2 I decided that the first one wasn't showy enough.
    [​IMG]

    v0.3 Changed v0.2 it was too much.
    [​IMG]

    v0.4 (Just for fun) Got bored and started thinking about pirates.
    [​IMG]

    v.0.5 (Just for fun) Everyboy likes nuke signs... But I don't like the colour and I can't use yellow because it would conflict with the constuction icons.
    [​IMG]

    The logos/icons/whatever are quite small. Maybe they should be bigger... I dunno.

    EDIT:
    I don't like pink. So I changed the exclamation mark grey. But why does logo v0.3 still look better.
    [​IMG]

    EDIT EDIT:
    [​IMG]
    Last edited: November 15, 2013
  19. ghost1107

    ghost1107 Active Member

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    I wanted to give the Mini-screens both the buttons of the saved view and Chrono-cam. When I finnished I realized that the camara icon could be a button and make switching between the saved vieuws and chrono-cam possible. (I dont like doing it today.) I also added a button to view the notifications in the mini-screen.

    Since I stuffed even more stuff in the UI became even bussier. Might be a bit to full, but then again I ain't no programmer/design specialist.
    Left:
    TOP:
    Mini-screen System view

    MID:
    Team colours
    Team commands/screen drawing
    Chat

    BOT:
    Notifications with Mini-screen showing the "Tread Notifications"

    Right
    TOP
    Mini-map
    System planets
    (Important: Overview, issueing order on mini-map, moving to other planets or views fast.)

    MID
    Status Commander Fabbers
    Unit groups

    BOT
    Command buttons
    Turning the planet
    Selected Units

    [​IMG]
  20. chronosoul

    chronosoul Well-Known Member

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    I honestly think the direction this thread is going is rather conducive to allowing people see the changes as they are implemented in this mock UI.

    And following ghosts post on the ui.. The way the solar system is a square in the top left corner i s what I was saying but rather it being a tabbed option to view that and or the planet itself. since its not going yo give any useful data until the orbital and deep space relay is finally built

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