Getting Ready for Beta

Discussion in 'Support!' started by garat, September 23, 2013.

  1. garat

    garat Cat Herder Uber Alumni

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    They'll be in.
    Kruptos likes this.
  2. Kruptos

    Kruptos Active Member

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    Bug: factory spews out half finished fighters and builds them in midair.
  3. vackillers

    vackillers Well-Known Member

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    Yep already turned it off....

    Bug: Biomes generating ontop of the resources... cannot build metal extractors because of this
  4. Kruptos

    Kruptos Active Member

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    You mean props or land/sand/something?
  5. Kruptos

    Kruptos Active Member

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    Sidenote: Reduced mass points makes metal storage important now. Glad to see that!
  6. vackillers

    vackillers Well-Known Member

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    The mountains/canyons were generated on top of the metal resources.
  7. yagle

    yagle New Member

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    Edit: Wasn't a bug, sorry
    Last edited: September 26, 2013
  8. AyanZo

    AyanZo Active Member

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    Orbital fighters happened to float towards the center of the planet, needed to manually move them to get them orbital again
  9. Kruptos

    Kruptos Active Member

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    Bug: patrol route arrows stay without pressing shift (tab is not on).
  10. Raevn

    Raevn Moderator Alumni

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    The close buttons on various boxes on the main menu do not show an "X", they are just empty squares.
  11. Kruptos

    Kruptos Active Member

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    Bug: Disappeared invisible factory spewing out units, home + end didn't work.

    Edit: started working.
    Last edited: September 26, 2013
  12. Kruptos

    Kruptos Active Member

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    Not a bug: Solar power satellite makes t2 pgen redundant. At least when enemy doesn't have orbital supremacy.
  13. Kruptos

    Kruptos Active Member

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    Bug: A.I doesn't expand at all. Makes a small clump and stops. Happened in several games now.
  14. Raevn

    Raevn Moderator Alumni

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    Uh. Just realised the start screen is missing the Planetary Annihilation Title...
  15. Kruptos

    Kruptos Active Member

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    Bug: engineers keep nanolathing structures that are already finished.
  16. Kruptos

    Kruptos Active Member

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    Bug: t1 mex remain underneath t2 mex and keep generating income.
  17. aeonsim

    aeonsim Active Member

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    Black Terrain bug still present in Mac, can we please get this fixed fairly quickly kinda makes the game insanely hard to play.

    Interestingly most textures aren't black on really tiny planets just a few terrain features (radius 200 or less)
    Last edited: September 26, 2013
  18. Kruptos

    Kruptos Active Member

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    Suggestion: Orbital units need a better identification. They are really hard to spot.
  19. byte01

    byte01 Member

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    Power Generator Footprint seems too big causing serious pathfinding issues.
  20. Kruptos

    Kruptos Active Member

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    Bug: I'm apparently able to select units on another planet ( I highlight a group on planet A and it also selects my commander that is on planet B ).

    Edit: I can't select units from planet A while on planet B. Planet A was the starting planet.

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