Get Fortress Forever on Steam

Discussion in 'Unrelated Discussion' started by gluteusmaximums, January 21, 2013.

  1. DeadStretch

    DeadStretch Post Master General

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    I can name a handful of "slow paced" shooters that are actually doing well. Though one mod does come to mind... DayZ anyone?

    Though really it's all personal preference to what is an isn't supposed to be.
  2. mego950

    mego950 New Member

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    I see DayZ has a Fallout-esq RPG in a way. The "action" is really buggy and clunky, but the way you can go about things is almost endless.
  3. AraxisHT

    AraxisHT Active Member

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    I can think of plenty of fully competent fast-paced shooters without requiring exploits and retarded bunnyhopping. Bunnyhopping adds absolutely nothing positive to a game; it only detracts from the game.
  4. thebigpill

    thebigpill Well-Known Member

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    Wait are we talking bhopping or advanced movement in general? I don't really have an opinion on bhopping specifically, but advanced movement turned this into this. Plus, like Defrag has proven, advanced movement can basically be a game in itself if done right. It adds skill ceiling to the game.

    What do you consider fast-paced? When I think fast-paced I think 1 frag a minute bare minimum, which I think would be impossible if there's not a way to reposition yourself efficiently and quickly. Edit: Actually let me change that: I consider something fast-paced when it's realistically possible to get more than 40 to 50 frags in 10 minutes.
    Last edited: January 22, 2013
  5. hotcakes

    hotcakes New Member

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    A good example of bad implementation is Gunz. The game is literally based on exploiting the game with stupid techniques.
  6. AraxisHT

    AraxisHT Active Member

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    It's official, COD is fast paced :roll:

    short life expectancy =/= fast paced

    I have no issue with tight controls and a well implemented movement system. I do have a problem with games that are so broken that exploiting becomes standardized. Bunnyhopping is exactly that: an exploit that became so standardized that some players became so attatched to it that they can't function without it. There is absolutely no logic or reason behind it beyond it being an exploit people got addicted to.
  7. jbeetle

    jbeetle Well-Known Member

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    I agree. Same thing with rocket jumping.
  8. hotcakes

    hotcakes New Member

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    Damn. At least they're intended in this game.
  9. jbeetle

    jbeetle Well-Known Member

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    I agree that if they are intended then they are legit and therefore there's logic behind it beyond it being an exploit people got addicted to. ;)

    The unintended effects of the TF genre are what made those games have such staying power. Conc grenades, bhopping, etc
  10. gluteusmaximums

    gluteusmaximums New Member

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    Bunny hopping was never an exploit within the Quake and Half Life realm of gaming. Where's grimbar and tech when I need them, even though they both despise FF afaik
  11. jbeetle

    jbeetle Well-Known Member

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    bunny hopping was originally an exploit.
  12. gluteusmaximums

    gluteusmaximums New Member

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    I don't think it's fair to call it an exploit when developers embrace it as a feature of the game (ex. Rampage jumping and brawling). Dolphin diving was a form of movement that is considered an exploit of the engine in Battlefield 2, hence the removal. The only ting ever done to bunnyhopping, that I can recall of, was Valve limiting movespeed to 170% when TFC came to Steam.

    It's similar to combos in Street Fighter 2. Not originally a designed feature but the developers like it so much it became standard.
  13. jbeetle

    jbeetle Well-Known Member

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    embracing as a feature after the fact just means the exploit was worth keeping. it was still an exploit.
  14. gluteusmaximums

    gluteusmaximums New Member

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    I don't like the term exploit. It makes something seem evil and groundbreaking, not a positive mechanic.
  15. knickles

    knickles Well-Known Member

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    Argue less about the term exploit, and more about how these games are ****** halo ripoffs

    [​IMG]
  16. gluteusmaximums

    gluteusmaximums New Member

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    [​IMG]
  17. AraxisHT

    AraxisHT Active Member

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    Just because it's too hard to fix or the devs were too scared of community backlash to remove it doesn't mean it isn't terrible.





    BTW, even I cringed at the Halo comment.
  18. tehemopenguin

    tehemopenguin Moderator Alumni

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    Probably because they ARE Halo ripoffs. ;)
  19. knickles

    knickles Well-Known Member

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    The original FPS.

    [​IMG]
  20. grimbar

    grimbar New Member

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    If there were a small set of professional rules that I agree with in theory but have chosen not to pursue because they conflict with more common play, then an official "pro mode" might make sense. -- John Carmack

    Bunnyhopping isn't an exploit, it originated from a bug (NOT exploit) but was considered canonical pretty soon -- to the point where strafejumping was an intentional feature in the following Quake titles.

    Learn your history son

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