Sooo currently this is my queue for maps: improve Team Arena, 1v1 Arena. - with these two maps im going to be improving the csg walls i have in the map and make them taller to block all shots but turrets. improve Canyon wars - for this im going to add bridges and make all spawns connected by a diverse bridge system and im going to make cracks more shallow so nukes dont take giant dips into them and then hit the canyon walls while climbing back up making them useless. with making cracks more shallow im going to .pas edit the cracks to be wider. create a moon with all csgs on it, all normal csgs you find on planets and all hidden ones in the files that you can manually create using .pas direct editing. start work on 2 additional 1v1 maps, one none symmetrical earth 650 with no water, then a symmetrical lava size 575. start work on 3 lane arena based off of smite layout start work on king of the hill map start work on helms deep based map start work on some Supcom FA map remakes. if height range brushes are added anytime before im done I will start work on Earth in detailed recreation. planet will be 1300 earth probably. I will not be doing this unless i have height range brushes because using subractive brushes for water would stack up incredibly fast and make the map huge and probably unplayable for most.