Code: // Some games are undefined, need to skip those or bad things happen ;^) Looks like some changes to spectators as well, and some new factory skirts.
So... A bunch of people ended up as spectators in my game that had already started. They thought they were joining a lobby, but it was already in progress. The spectators were unable to see any units, but they did see planets. It was kind of fun chatting with a bunch of random people while I was busy annihilating someone in a 1v1. *Edit* My game ended but I can still see it in the server browser. I'll try joining and let you know what I see. *Edit 2* It let me in to review the game. Strange, but cool. I'm assuming this is related to me setting max spectators to 8 before the match? There needs to be a better way to do this, because people had no idea they were joining a game in progress.
The new skirt textures were in the prior build, but they were actually added to the units in this one Some changes to fabber physics also with how they push.
A game that allowed spectators just had a server crash as I was rolling bots and tanks into the enemy base.
Me and my friends have cornered a bug. Canceling a unit being built by the orbital launcher will crash the game for everyone
Thank you! Tasks closed for 62443: PA#2274 - PA.exe 32-bit doesn't have LargeAddressAware flag set PA#2687 - Cannot publish game after using system builder from lobby PA#2821 - Repairing commander creates under attack notification
damn it. the annoying bug that when you start watching a video and then you close it (in w7 x64) the entire game UI then its frozen, come back in those last 2-3 releases
What does the new little icons in the PiP do? Also how does one launch planets these days? edit2: system editor changes made it so you have to edit your planets and add how many engines they need to be moved, then they are launched as usual edit: new bug http://pa.lennardf1989.com/Tracker/...ask_id=3227&project=1&order=history&sort=desc
Does anyone else try to start a game but the landing zones, poles, and unit/building symbols not show up? Had this problem before gamma too but it went away. Now in gamma it won't go away no matter what I do.
I assume it has been said, but ever since the "formation" pathfinding was put in, teleporters have a tendency to get clogged. T2 tanks are especially bad about this. They shove each other off to the side trying to cram into the teleporter and sometimes they just straight up jam the thing until it's unusable. Also, I am 95% certain that the cause of late-game server fps issues is pathfinding -- and not just from units being told to move. I believe a lot of it comes from units trying to figure out how to fit into a formation of other units (e.g., the rally point for a bunch of different factories).