Galactic War: Build 70289

Discussion in 'Support!' started by garat, August 10, 2014.

  1. garat

    garat Cat Herder Uber Alumni

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    The team continues to blast through bugs, lists of polish items and performance optimizations.

    Find lobbies more easily - you can name them now, and the default naming will make it much easier to find the lobby you're looking for. Add tags for competitive, casual, comp stomp or simply testing. Get the people that are looking for the kind of game you want to play.

    The AI continues to learn how to dominate across each star system, and features continue to get polished and finished. Hop in and play today, Commanders!

    Detailed Build Notes:

    [AI] AI does better at sending orbital radar to other planets.
    [AI] AI ignores econ cost of units in transit between planets.
    [AI] AI will send basic orbital radar to other planets more often.
    [AI] AI should be a little more nuke happy on planets it has full control over.
    [AI] AI will nuke enemy commanders.
    [AI] Fix for AI getting stuck trying to send units through a teleporter when the end point died.
    [AI] AI will swarm enemy commanders, if they have enough units.
    [AI] Fix for AI being unable to properly use air units due to the fact you cannot use fetchVoxel() to get a voxel for anything not on the ground.
    [AI] AI should use teleporters a bit more effectively.
    [AI] AI economy updates.
    [AI] Edited AI difficulties so that lower difficulties are overly careless with their units rather than overly conservative.

    [Alliances] Made diplomatic changes available while landing.

    [Audio] Unit movement audio loop work
    [Audio] VO works again. added a vo queue and priority system. added missing type tags to some units.
    [Audio] Adding vehicle movement sounds and robot VO

    [Balance] Increase sight range for Assault bot.
    [Balance] Thrusters on planets where the owning army is allied with you will no longer count cancel out your thrust power. They still wont add thrust power for you.

    [Camera] Fix for planets visually snapping to a final position after being destroyed.
    [Camera] Camera will no longer move to the sun after a planet dies.

    [Celestial] Planets will now orient to put their engines behind them (as best they can) during a planet smash.

    [Client] added a force fullscreen command line options ( --forcefullscreen ).

    [Gameplay] Fixed Vanguard attacking Commanders

    [Lobby] Game names now include the tag (casual, competitive, etc...) instead of the system name.

    [Mods] Modded servers will now show up without requiring a client mod.
    [Mods] Mods now show up in a list under the game details.
    [Mods] You can now filter games based on specific mods. the mod filter widget will automatically include the names of any mods applied to active games.

    [Pathing] Fix for units getting stuck against structures and walls.
    [Pathing] Fixed Fabbers not moving to a structure when they should
    [Pathing] Fixed assist nucular missle fabbing from not working
    [Pathing] Fix for units getting stuck attempting to build something and failing to move out of the way.

    [Replays] Replay browser now displays better game info for GW games. Old was just 'Player (+1 AI)', New is 'username: Galactic War "war name" (turn X, system name), vs. AI army names'

    [Systems] Added expected player counts to generated star systems.

    [UI] Lobby tag support. current tag list includes ('Casual', 'Competitive', 'AI Battle', 'Testing').
    [UI] Changed default game filters to show only games in the 'lobby' state. added filters for game status ( open player slots, open spectator slots, any open slot ) and game type ('free for all', 'team armies').
    [UI] Fix for chat auto-scroll in the lobby.

    ------------------------

    [Galactic War]
    Removed:
    - Basic Naval Tech
    - Improved Energy Weapons Tech

    Changes:
    - Basic Naval Tech given to all commander loadouts.
    - Advanced Bot/Vehicle/Air Tech now gives the basic factory and basic fabricator.
    - Artillery Tech changes to just the artillery structures.
    - Artillery Cost Tech: 50% cost reduction -> 75%
    - Artillery Damage Tech: Add 90% energy use reduction.
    - Increased drop rate of super weapon tech
    - Super Weapon Cost Tech: 50% -> 75% cost reduction.
    - Artillery Commander Loadout now has the 75% artillery cost reduction.
    - Storage Tech Buff: +100% -> +300%
    - Efficiency Tech: +40% -> +25%
    - Legion Boss now uses a water-heavy planet.

    [Balance]
    Dox:
    - Range: 50 -> 80
    - Is now amphibious

    Vanguard:
    - Damage: 4000 -> 2000
    - Splash: 20 -> 10

    Sheller:
    - Damage: 600 -> 400
    - Full Damage Radius: 5 -> 1

    All units:
    - No longer leave wreckage.
    pieman2906, Quitch, Remy561 and 5 others like this.
  2. lokiCML

    lokiCML Post Master General

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    Tag suggestion: moddid;)
  3. Zahav

    Zahav Member

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    Wow! Putting in weekend hours just so we can have a better game. Thanks!
    drewsuser and kjotak109 like this.
  4. garat

    garat Cat Herder Uber Alumni

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    What did Mo do? Did?

    You mean modded? ;) Yah, we will be. We're hoping to get another batch of features in modding before we start to really raise visibility of them. Not just API features for modders, but a bunch of back end work to make the whole thing work better.
    pieman2906, Remy561 and kjotak109 like this.
  5. cptconundrum

    cptconundrum Post Master General

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    So the notes say the dox got the range buff and amphibious but there is nothing about vision and ability to shoot air. Did these not make it into stable?
  6. wondible

    wondible Post Master General

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    You forgot "shoots air" again ;^)
    thetrophysystem likes this.
  7. lokiCML

    lokiCML Post Master General

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    Damn you Dragon NaturallySpeaking. Damn you.:p
    That is good to hear.:D
  8. gerii

    gerii Member

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    Has Homer written these notes? :p

    That sounds interesting. Should also help endgame performance with the AI not hoarding hundreds of T2 bombers above their base.
    Last edited: August 10, 2014
    Imsvale likes this.
  9. mered4

    mered4 Post Master General

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    That's a hell of a nerf! I LOVE IT. Vanguards can no longer attack commanders!
  10. wondible

    wondible Post Master General

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    Not sure what that was; maybe they mean the damage drop? This was an inactive AI not using his uber cannon, but the vanguard still wins 1-on-1

    Screen Shot 2014-08-09 at 20.21.30 .png
  11. drewsuser

    drewsuser Active Member

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    Eta on redeem button fix? Hotfix perhaps?
    Shwyx likes this.
  12. lokiCML

    lokiCML Post Master General

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    SOON.png TM:p
  13. garat

    garat Cat Herder Uber Alumni

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    Was probably humor, and the notes are, for the most part, unedited checkin notes. I just do a quick glance to make sure they're not obscene. Even developers have bad days. :)
    gerii and lokiCML like this.
  14. mered4

    mered4 Post Master General

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    Getting complaints from Teamspeak that this server is slow. I'm having issues too.

    Specifically, I left a game after I died (it wasn't finished) and I cannot join or create any games now. No idea what the problem is.
    igncom1 likes this.
  15. garat

    garat Cat Herder Uber Alumni

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    Need a bit more details - lobby ID's (ctrl-p to show it, along with version, etc).. Worst case, I'll roll it back. May simply be all the older servers coming down and new ones spinning up, but if there's a serious problem, want to know asap.
  16. garat

    garat Cat Herder Uber Alumni

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    Just saw one setting on our backend that hadn't updated, so it may simply be an issue of the Amazon instances getting overwhelmed. Let me konw if it's still happening a few hours after the time stamp of this post.
    mered4 likes this.
  17. mered4

    mered4 Post Master General

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    k. One sec.
    LOBBY ID: 9839819776996069489
  18. obiwantoby

    obiwantoby New Member

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    Issue signing into UberNet?[​IMG]
  19. Zenotheory

    Zenotheory Member

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    Yeah I have the same problem Invalid Steam Ticket. I can work around it for now via signing in manually.
  20. siefer101

    siefer101 Active Member

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    WHEN YOU SEND A PLANET TO ANNIHILATE THE HALLEYS LOOK LIKE THEY ARE PUSHING THE PLANET....

    They aren't all qwerpy and ****...

    the halleys line up with trajectory... +99999 likes
    pieman2906, Remy561, warrenkc and 3 others like this.

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