Galactic War: Build 68767

Discussion in 'Support!' started by garat, July 2, 2014.

  1. zweistein000

    zweistein000 Post Master General

    Messages:
    1,362
    Likes Received:
    727
    I have a question about Battleship side turrets: Have they had any bone and animation work done on them?
  2. zweistein000

    zweistein000 Post Master General

    Messages:
    1,362
    Likes Received:
    727
    Also as an AMD HD 4670 user, I can confirm that healthbars, energy bars and progress bars are working now. Still missing are mex icons, celestial movement icons, "N" below the north pole arrow, south pole error and Spawn numbers. Additionally the workaround where you replaced "particle_transparent_screensize_nohdr" with "particle_transparent" in particle.json to see the "N" and spawn numbers doesn't work any more (the game now crashes at launch).

    EDIT: The workaround still kinda works, but rather then just changing a line in particle.json you have to edit the effects themselves. I managed to get ping, indicators on spawn points, soutn pole indicator and "N" above the north pole back by editing pole_north.pfx, pole_south.pfx, ping.pfx and landing_zone_label.pfx and replacing all "particle_transparent_screensize_nohdr" with "particle_transparent".

    EDIT 2: For some reason only the commander shows progress and weapon reload bars. The fabbers only show health bar and so do units that use the ammo system. Still an improvement over previous patch, if you ask me.
    Last edited: July 3, 2014
  3. radongog

    radongog Well-Known Member

    Messages:
    638
    Likes Received:
    295
    Fantastic update. First time that I´ve experienced good performance---> Zooming is still a bit laggy, but everything else is OK.
    60 FPS at start---> Huge Bomber Attacks and so on still cause some drops, but overall good improvment---> and no IngameUI-Lag anymore---> and fancy UI-Colouring. And more information. Simply uber-cool!

    My Sys: XMG P 502
    i7 3612qm
    16 GiB 1600CL 11
    GTX 680m
    Samsung 830 SSD

    HighestGraphicsSettings but ImageQuality is only Normal, no SuperSampling is enabled. My hope for really good performance at FinalLaunch reincreased!
    Last edited: July 3, 2014
  4. warrenkc

    warrenkc Active Member

    Messages:
    542
    Likes Received:
    191
    Testing with lots of units. Server SIM speed seems to be doing better than previous builds. I love how smooth it is for 600 or less units.

    What is the largest number of units anyone has tested with with no server lag? Post results! :)

    jtibble likes this.
  5. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    They were removed in the latest update, not added as Raven said. They are rigged so I imagine that if you know how to set up an anim tree you should be able to get them to work.
  6. Mooninaut

    Mooninaut New Member

    Messages:
    9
    Likes Received:
    8
  7. zweistein000

    zweistein000 Post Master General

    Messages:
    1,362
    Likes Received:
    727
    They weren't there in the previous version. In fact I can't remember ever seeing them.
  8. popededi

    popededi Well-Known Member

    Messages:
    784
    Likes Received:
    553
    I can report solid performance on the specs below, even with huge armies and several planets it doesn't really dip below 15-20 FPS.
  9. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    They were on the model, but untextured so they ended up invisible.
  10. Sorian

    Sorian Official PA

    Messages:
    998
    Likes Received:
    3,844
    Known Issue: It has been discovered if you add an AI to a multiplayer lobby and DO NOT change it's difficulty setting, it will say "Normal" but will actually be using the "Absurd" settings. Changing the difficulty to something other than "Normal" and then back to "Normal" will fix this for now.
  11. Remy561

    Remy561 Post Master General

    Messages:
    1,016
    Likes Received:
    641
    That explains why I died so hard :rolleyes:
  12. popededi

    popededi Well-Known Member

    Messages:
    784
    Likes Received:
    553
    I did get a coherent UI crash when setting up a new skirmish game, after selecting a system from the load menu.

    Also pelters hit the commander under water. And vehicle fabbers sometimes get stuck between two T1 powergens, and if they are selected along with other fabbers and ordered to build a line of, let's say t1 powergens, the whole queue just cancels 1 by 1.
  13. mot9001

    mot9001 Well-Known Member

    Messages:
    833
    Likes Received:
    650
    We played a game today with 10 players on 2 smallish planets, not shared army 5v5 and it quickly became unplayable. The framerate gotten so low that we didn't speak of more then 1 frame per second, but rather 0,1 or worse. I am talking lots of freezes, sometimes long, sometimes just half a second. Jokingly we said latest PA update made it a TBS, because it felt like you had a window of time where you could do a few things, and then it froze again entirely, bullets hanging frozen in space and everything, and you had to ''wait for your turn''. Please tell me this problem is going to be fixxed before the weakest link tournament, because hosting, playing and streaming a tournament with these conditions is impossible.
  14. kjotak109

    kjotak109 Well-Known Member

    Messages:
    606
    Likes Received:
    303
    Hello,

    I would like to say that the new update solved some of the bugs I had in the previous update, but with every new update, there are bound to be new bugs and glitches. Here are some of the new bugs that I found:

    - [Link] The build bar sometimes doesn't show up when I click on a fabricator, commander, or factory.

    - The battleship does not have cannon sounds when it fires. (Is this a game bug, or did I install my Nvidia audio drivers wrong?)o_O

    - I have to log in every time I play the game. Before the new update, I logged in automatically.

    - I suffered my first Coherent UI crash (before updating drivers). I never had this problem before the new update. I have updated my graphics drivers already, but I still need to test the game for errors. More info here.
  15. chr1sz7

    chr1sz7 New Member

    Messages:
    3
    Likes Received:
    0
    Since getting the update my game seems unable to connect to UberNet (it sits there until it times out). I'm not running any mods, has anyone else been having this problem since the update? I really want to try out the new build :(
  16. Raevn

    Raevn Moderator Alumni

    Messages:
    4,226
    Likes Received:
    4,324
    Hilarity ensues! :p
    stuart98 likes this.
  17. Sorian

    Sorian Official PA

    Messages:
    998
    Likes Received:
    3,844
    I was trying to do another difficulty pass (and tighten up the AIs econ) and was curious why a normal AI was playing with the same efficiency as an absurd AI. Glad I caught it so soon after our latest patch.
    Mooninaut and stuart98 like this.
  18. thelordofthenoobs

    thelordofthenoobs Well-Known Member

    Messages:
    368
    Likes Received:
    356
    That was absolutely NOT intentional, right ? :rolleyes:

    I totally believe that after I saw you posting in that thread where people were quoting the poor noobs in the Steam forums who complained about the AI being too hard :p
    stuart98 likes this.
  19. Sorian

    Sorian Official PA

    Messages:
    998
    Likes Received:
    3,844
    Not intentional, yet amusing.
    stuart98 and Remy561 like this.
  20. zweistein000

    zweistein000 Post Master General

    Messages:
    1,362
    Likes Received:
    727
    You should have left it and not said anything. XD
    stuart98 likes this.

Share This Page