Galactic War: Build 66943

Discussion in 'Support!' started by garat, May 30, 2014.

  1. AyanZo

    AyanZo Active Member

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    would love to be able to submit text on linux builds. We're still unable to chat for a few weeks now.
  2. SXX

    SXX Post Master General

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    @jorgenpt said me that issue fixed internally so I think fix will be included in next updates.
    n00n likes this.
  3. DeathByDenim

    DeathByDenim Post Master General

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    Yup. Confirmed for the next build according to @metabolical.
    n00n likes this.
  4. mredge73

    mredge73 Active Member

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    Bug:
    My orbital radars are immune to damage as long as I don't move them after being sent from another planet.
    My opponent sent 50-100 avengers after one and they just could not kill it.
  5. DeathByDenim

    DeathByDenim Post Master General

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    Was it on the north or south pole by any chance? If so, then it's likely bug FS#3177.
  6. mredge73

    mredge73 Active Member

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    I believe it may have been on one of the poles. I didn't know that the poles would be treated any differently than the rest of the planet. Sounds like a bug that I will exploit until it is fixed!
  7. greendiamond

    greendiamond Active Member

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    im pretty sure you can assist your alies constructions
  8. AyanZo

    AyanZo Active Member

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    omg I can type. It's like being mute for 2 weeks. Thanks!

    Typing works as of 66943(hotfix_6/4/2014)
    MCXplode and DeathByDenim like this.
  9. AyanZo

    AyanZo Active Member

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    This actually is a thing, it doesn't even have to be your own ally's, your con bots can do it if they have overlapping area builds, and only if they both start to construct on the same spot within a certain window.
  10. iacondios

    iacondios Active Member

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    You misunderstand; there were two separate colored metal extractors occupying the same spot. The graphics were glitching out between white/gray and blue.
  11. AyanZo

    AyanZo Active Member

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    I think it's just two extractors of the same type atop each other (t1). If it's different teams, they're different colors. In my case it was two different fab groups. The first group finished a bit earlier and moved to a new mex, the second group, as well as a second health bar was still being built under it. The models you could see were overlapped as when built the piston is locked in a certain position as opposed the finished model animating.
    iacondios likes this.
  12. iacondios

    iacondios Active Member

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    Oh yes, upon second reading it does look like we are talking about the same thing. I haven't managed to do it with two of my own fabbers yet though.
  13. MCXplode

    MCXplode Active Member

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    Noticed that on the Astraues too, it is immune till it moves, nothing can shoot it down.
  14. thetrophysystem

    thetrophysystem Post Master General

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    Orbital fabbers can shoot them down. Suprised? This is because orbital fabbers can reclaim them.

    Actually, not for sure, but I would be 100% sure that combat/regular land/air fabbers would be able to reclaim them from below, from what I have seen.
  15. Fr33Lancer

    Fr33Lancer Well-Known Member

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    Didn't found an entry while searching for "duplicate" and "commander", so I'll post it anyway (sorry if it was reported with other terms)
    Got this today while playing :[​IMG]
    I am denied a sub-commander because I already got one with the same name !
    Surely something should be done about that, procedurally generated / randomness or not ;)
  16. tehtrekd

    tehtrekd Post Master General

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    Just tried to make 2 AI games, both lost connection to server before the planets generated.

    EDIT: Yay I got one to work!
    Either I haven't played this game enough and am WAY out of practice, or this AI is insanely powerful.
    Also, the new boom explosion is pretty cool!
    Also also, YAY COMMANDER ENTRY ANIMATION :D
    Last edited: June 14, 2014

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