Galactic War Build: 66567

Discussion in 'Support!' started by garat, May 22, 2014.

  1. trialq

    trialq Post Master General

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    It's a bug in the card code for fields turn_speed, acceleration, brake and move_speed. The paths are wrong, instead of this:
    Code:
      path: 'turn_speed',
    they should be like this:
    Code:
      path: 'navigation.turn_speed',
    stuart98, cola_colin and wondible like this.
  2. ctrlfrk

    ctrlfrk New Member

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    thetrophysystem likes this.
  3. SamseDK

    SamseDK New Member

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    The new Nvidia drivers has been released (version 337.88) and after drivers are installed, the light is dark instead of light, I verify´d all files...
    here is a screenshot

    Attached Files:

  4. stuart98

    stuart98 Post Master General

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    Have you tried turning SAO off?
  5. SamseDK

    SamseDK New Member

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    how? i just checked options, and it was not there..
  6. trialq

    trialq Post Master General

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    gwc_enable_sea_t1.js has the description for t2 naval instead of one for t1 naval.
    stuart98 likes this.
  7. bricepollock

    bricepollock New Member

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    Galactic v66567

    Major bug here, unable to fight in galactic mode. I get an "unable to start game" message and am returned to galactic view. I have no mods enabled.

    OSX Mavericks
  8. timp13

    timp13 Member

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    Heres why: The Uber servers seem to have been... Annihilated
  9. Corang

    Corang Well-Known Member

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    So you guys cannot connect either?
  10. timp13

    timp13 Member

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  11. thetrophysystem

    thetrophysystem Post Master General

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    I was playing around with a ui mod to force the button to be up even when not on a system. Turns out it is wasted time, this fix is excellent, just force a button click by console.

    the ui not thinking it has a button click not on scren, is a simple enough fix for the devs, hope they get to it anyway soon.
  12. FSN1977

    FSN1977 Active Member

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    Turn off Ambient Occlusion if you have the newest nvidia driver installed. It bugs out the dark side of the planet.
  13. k4trix

    k4trix Member

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    Another one:

    Why not letting player select the planet and the spawnpoint from its subCommanders?
  14. alexwlchan

    alexwlchan New Member

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    Two bugs I found:

    1. In the “improved intelligence tech” upgrade for the Galactic War, the word “structres” is missing a “u”.

    Screen Shot 2014-05-27 at 08.39.13.png

    2. I smashed one planet into another, then landed near the crater. I wanted to see what happened if I tried to send units into the surface of the crater, and they drive over the top as if there’s no crater; along the original surface of the planet. (See screenshot) I was even able to build structures in thin air. This seems wrong.

    Screen Shot 2014-05-29 at 14.35.13.png
  15. iacondios

    iacondios Active Member

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    Yeah this has been around for a while, since Beta. You can even build a base that floats in the air!

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