Full Metal Planets?

Discussion in 'Mod Discussions' started by wondible, September 16, 2014.

  1. wondible

    wondible Post Master General

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    Remember when people wanted metal planets where you could build anywhere? (I added this to devastated since I had it handy)

    Screen Shot 2014-09-16 at 06.43.55 .png

    It seems you can add metal spots as regular terrain features, and they are fully functional. They even appear on top of unit canons, although those don't seem to be buildable.
    cwarner7264 likes this.
  2. Geers

    Geers Post Master General

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    Why do I get the feeling the game will implode if you don't disable the icons?
    totalannihilation likes this.
  3. cola_colin

    cola_colin Moderator Alumni

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    You might as well just remove the build limitation of mex xD
    Though what does adding as terrain feature mean. Any loophole to control positioning?
  4. wondible

    wondible Post Master General

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    That was the next step. The position argument used with brushes doesn't seem to work. However with the ring noise type I do have a test case with two perfectly balanced metal clusters
  5. wondible

    wondible Post Master General

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    Well, that was an artifact of a very small planet, and the spawns were off. I can get two balanced with pole distance, but you'd probably need spawn-anywhere and assigned poles to make it work.
  6. cola_colin

    cola_colin Moderator Alumni

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    [​IMG]

    So close, but:
    a) those craters are kinda in the way. That may be fixable with some 3d/texturing skills
    b) soooooo maaaaany mex too nuke, the texturing system fails during camera movement and shows some black lines
    c) spawn mex screw it up

    is there a way to make features appear in a somewhat sparse but ordered grid?
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  7. wondible

    wondible Post Master General

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    You could have a program put out rows of pole-distance ranges. I don't know if anything could be done about longitude though.
  8. cola_colin

    cola_colin Moderator Alumni

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    pole-distances?

    EDIT: Ah that pole distance
    Last edited: October 12, 2014

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