For Backers Only: Unit Whitebox Sheet

Discussion in 'Backers Lounge (Read-only)' started by garat, February 28, 2013.

  1. neutrino

    neutrino low mass particle Uber Employee

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    Have you ever seen Space Cowboys?
  2. kmike13

    kmike13 Member

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    No
  3. nehekaras

    nehekaras Member

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    Is it a soviet "communications satellite"?
  4. neutrino

    neutrino low mass particle Uber Employee

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    Maybe something similar ;)
  5. Zako248

    Zako248 New Member

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    My thoughts on the what I thought the units were at first glance

    Attached Files:

  6. FlandersNed

    FlandersNed Member

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    A flying disk a commander gets into that can rain death and destruction upon your enemies?

    Also, zako- nice one.
  7. kmike13

    kmike13 Member

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    Aargh what is it!!! Orbital factory? Orbital sensor?
  8. claw55

    claw55 New Member

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    Nice! I'm fairly sure the "???" building in the pic is an Air Staging Pad...

    This is all amazing stuff Uber, keep it up!
  9. yogurt312

    yogurt312 New Member

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    Has anyone else noticed that these advanced tech factories are just 20 percent larger normal factories?
  10. bill280

    bill280 Member

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    Yup, makes it easy to identify.
  11. claw55

    claw55 New Member

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    Can't help but notice the lack of shield generators... Uh-Oh, how do we keep the rain out of our base? :D

    Yeah yeah, just nitpicking. But still, some great stuff we've got here so far!
    Last edited: February 28, 2013
  12. kmike13

    kmike13 Member

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    There won't be shields at all.
  13. ucsgolan

    ucsgolan Member

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    Looks good. But the factories look not that different each other and it makes me hard to see their purpose. I mean can you make their appearance more distinguishable by their purpose?
    Such as a control tower with a radar or strategy icon for plane on panel for air factory.
  14. claw55

    claw55 New Member

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    Ah. Dangit I forgot... Man do I feel silly right now.
  15. brandonpotter

    brandonpotter Well-Known Member

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    Ha, Funny XD
  16. chrislove01

    chrislove01 Member

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    They look great, naval units capture the feel brilliantly.

    And if that box is a wall great, i love a good wall me :)

    Turtle power :lol:

    Chris
  17. KNight

    KNight Post Master General

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    Did you also notice these are the Visualization/whitebox assets? ;p

    Nothing is final until release! ;p

    Mike
  18. siefer101

    siefer101 Active Member

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    So not a teleporter structure but instead a orbital can of nuclear kickass!!
  19. guzwaatensen

    guzwaatensen Active Member

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    Updates! Very nice!

    I like how the factories have different sizes, so that means no in place upgrading like in supcom, i always disliked that.

    Also i like how you can tell even the placeholders easily apart (though the giant lightning bolts made me crack up).

    Just one tiny (probably unsubstantiated) thing: I hope the actual navy doesn't end up as conventionally earth like looking as their placeholders currently do...

    I'm already excited about all the information people are going to infer from that one picture...
  20. Pawz

    Pawz Active Member

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    Awesome!

    I absolutely love the scale - I think you've rellay got it nailed with the ships (huge battleship, tiny support ships), as well as structures vs units.

    There's already been a comment about the factory differentiation being a little difficult - you've probably already looked at this, but what about using different geometric shapes as the factory construction floor? Something like a hex for vehicles, square for kbot, rectangle for sea, and circle for air.

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