For Backers Only: Scale Tests - Renders

Discussion in 'Backers Lounge (Read-only)' started by garat, January 15, 2013.

  1. sstagg1

    sstagg1 Member

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    Commanders could be a little larger.

    I'd love to see some biomes with gigantic trees. The ones in the render are a little small. If there were 'old' and 'new' forest biomes, that would be excellent.
  2. kmike13

    kmike13 Member

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    I just noticed the little people in the model. I love the size of the assault bots compared to them.
  3. sstagg1

    sstagg1 Member

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    Actually, looking at the commanders again...

    They don't need to be any taller or wider, but could be longer (front-back). When looking down at them, they seem too thin.
  4. RealTimeShepherd

    RealTimeShepherd Member

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    Just discovered the backers lounge, I opened the first scale test image and actually made an involuntary groaning sound, which caused my wife to look at me *very* suspiciously...

    Beautiful images though, I'm very happy :)
  5. archcommander

    archcommander Active Member

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    Are the factories at their final size (a question not a suggestion for or against)? I also thought that the orbital launcher might need a massive size increase for the final animation and 'commander' launching. I presumed from everything you guys at Uber have been saying that (the kickstarter video) is the direction you are aiming for with the orbital launcher. I also have got the impression from everyone on these forums (or mostly) that they want the 'egg' to be a one way ticket, not as it is now.
    Edit: keep up the good work.
  6. hanspeterschnitzel

    hanspeterschnitzel Active Member

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    Not a one way ticket, but the egg should have to use a rocket from the orbital launch pad to leave the planet! You should be able to use the egg again though to pick the commander up and stick him in another rocket. The rockets themselves should just let the egg go as soon as they are close enough to the planet, like in the kickstarter video!
  7. stuart98

    stuart98 Post Master General

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    [​IMG]

    I would kill for those models...

    Alright, not quite, but still... I would do... many things... for them.

    Give 'em. Pls. :)
  8. garat

    garat Cat Herder Uber Alumni

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    Holy necro, batman. Which models, exactly?
  9. stuart98

    stuart98 Post Master General

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    The ant, the T1 pgen, the mex (metal maker? metal storage?) and the (energy?) storage. Wouldn't mind the dox either. The facs are good too, but they're one directional so they wouldn't be as useful, especially considering that we already have an old bot fac model to use if we need an extra fac.
  10. squishypon3

    squishypon3 Post Master General

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    Those models are just to pretty to waste, Garat <3
    thelordofthenoobs and stuart98 like this.
  11. squishypon3

    squishypon3 Post Master General

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    Ooh ooh, not sure if this still exists... but that Birtha model in the trailer would be super awesome to have too. :D

    (Some would call us lazy, I call it recycling art.)
    stuart98 likes this.
  12. stuart98

    stuart98 Post Master General

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    It's spelled Bertha squishy.

    [​IMG]
    [​IMG]
    Raevn likes this.
  13. stuart98

    stuart98 Post Master General

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  14. ace63

    ace63 Post Master General

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    Holy cow I never noticed the guns in the lower picture.
    Why don't we have those ingame?
  15. emraldis

    emraldis Post Master General

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    I think that those were the old holkins.
    corteks and FSN1977 like this.
  16. Bgrmystr2

    Bgrmystr2 Active Member

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    It was once said : If it ain't broke, don't fix it

    So why are we using a different model of the artillery again?
    ace63 likes this.
  17. emraldis

    emraldis Post Master General

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    I dunno. I kinda like the new one a bit better though, it's more detailed...
  18. nanolathe

    nanolathe Post Master General

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    It looks like a bigger pelter.

    ... guess you can't fault them on it informing its function from its form.
    :confused:
  19. ace63

    ace63 Post Master General

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    Well I think it looks like a cool crossover of the pelter and the big bertha.
    I love it.
  20. Bgrmystr2

    Bgrmystr2 Active Member

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    Exactly. I see the pelter as a type of vertical 'rain fire' type of assault weapon based off it's arc and how the weapon isn't exactly the best to deal with shellers. They look designed for pulling a ninja firebase on the back of the enemy main base and surprise attack. Walls? What are those?

    The artillery in the video look more cross with the Bertha from TA. Heavy set, very long platform, large barrel, the base is way in the back so it won't easily aim very high because physics. That kind of cannon is a long ranged one, more like the Holkins, if not further distance. Probably have a minimum range OF the Holkin's maximum so it's not as useful on small maps, but in larger maps can shell extremely long distances.

    As expected of a TA's spiritual successor. Variety.
    Wait.. we don't have that unit. Nevermind. :(

    Edit'd : cuz English. Also, Paragraph structure.

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