Discussion in 'Backers Lounge (Read-only)' started by Sorian, July 18, 2013.
Damn. I only skipped the live because I thought I would get to watch the recording.
I skipped it because it was 4am on a Monday
Something that would be helpful is a means to detect terrain and metal density, or at the very least, biome. If there's a lot of terrain then I want to go tanks earlier, while an open moon with dispersed metal favours bots. Right now all you can detect is planet size.
A couple of other things which spring to mind:
Rally to fabber. Right now the AI doesn't defend its fabbers at all. Early on the AI could rally troops to its fabbers rather than sitting them by factories, thus ensuring their protection (fabbers also need to run away from threats). The AI should understand that fabbers are priority targets and attack/defend accordingly.
Know spawns. Symmetrical maps have known spawns, so the AI should recognise this and scout accordingly.
Ok, heres some AI getting stuck
Should be fixed locally. I had a repro of an AI doing not much of anything in a GW game. It actually does stuff now.
I've caught the AI building over metal spots. Its a custom map with custom metal spots so maybe that could be the cause of the problem?
It's not the custom metal spots. I've noticed just last night that subcommanders in Galactic War build over metal spots sometimes. Was pretty annoying considering this was in one of the teeny-tiny systems with only 6 metal spots per planet, god those levels are so painful o.0
Should be fixed on PTE. That change barely missed the last live build.
@sorian with this sub-forum being removed in the upcoming weeks,what shall happen to this thread?
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