For Backers Only: AI building stuff

Discussion in 'Backers Lounge (Read-only)' started by Sorian, July 19, 2013.

  1. igncom1

    igncom1 Post Master General

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    I'll try it.

    Edit: Yes you can.
    Last edited: November 1, 2013
  2. slywynsam

    slywynsam Active Member

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    Awesome =)
  3. slywynsam

    slywynsam Active Member

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    9 AI FFA. (Why, because boredom and curiosity)

    2 BotCommanders. (Black, Light Blue)

    6 AirCommanders. (Orange, Pink, Blue, Yellow, White, Brown, Green)

    First(And only, so far) radar came out of the black BotCommander.

    Most of the other Commanders have radar. Interestingly, Black BotCommander built another one, both outside his base. the AirCommanders all built radar inside their base, almost at the center.

    Green has built an artillery and an outlying radar.

    Light Blue Orange and Pink have all built outlying radar. No other artillery yet. Black BotCommander has raiding Doxes all over the place.

    Pink/White/Blue/Light Blue have all set up small outlying defensive positions.

    Orange and Pink have T2 air.

    Blue has built his base in a snaking line.

    Light Blue has bots out as well. Haven't seen this before.

    Yellow set up an artillery position.

    Blue's base was almost completely destroyed by black's raiding bots.

    Green's base was almost destroyed by black's raiding bots. Most of the other AI have T2 factories up.

    Orange has an artillery position but is being hit by light blue's bots.

    They seem to be expanding now, but most of them all at once. Maybe a timed thing?

    Light Blue started air, but has T2 bots now and has expanded the most aggressively.

    None of them repaired any commander damage they've suffered so far.

    Black looked promising int he beginning but never expanded. Green hasn't really recovered. Light blue's the largest and has expanded the most, still. Pink's not far behind though.

    Nukes showing up in a few places all at the same time.

    Light blue's the first to start construction of an actual missile. Also bots don't seem to know how to reclaim.

    First death: Brown AI goes down to catapult fire.

    Light blue has started a second nuke before any of the other AI have even finished their first launcher.

    White and pink have begun missile production. Blue's being hit hard by black's bots again.

    Blue goes down to Doxes from Light Blue.

    Pink and white have started two more missiles.

    Pink has begun to expand more aggressively. Light Blue is taking over Brown's old base.

    Multiple missiles being built all over, though they don't seem to know how to assist them. Green seems bugged, still hasn't done anything to recover from being attacked earlier.

    Light blue's losing ground to orange, who's creeping forward with catapults and turrets.

    They don't seem to know how to deal with catapults. The reaction seems to be "Try to build my own catapult" and then if that doesn't work "give up".

    Orange does down to a nuke from Light Blue, first one fired in the match.

    Pink and Light Blue exchange nukes, unfortunately Light Blue goes down while Pink survives.

    Pink goes down to a nuke from white.

    Black started strong but hasn't done much of anything since, yellow's expanding to take territory from dead AI, green's still bugged, white seems content to turtle with defensive lines just outside it's base.

    Yellow is crippled by a nuke from white, has literally no power left. Black's had bots massed outside yellow's base for quite some time but seems to have forgotten about them.

    Yellow returns the favor and guts white's base with a well-placed nuke.

    They don't seem to know how to stop constructing something once they've started. Yellow's got all of it's fabricators building a nuke when it should be making power or metal to try to come back from the nuke hit.

    White has actually repaired it's commander, and takes out yellow with another nuke.

    Black remembered it had bots but unfortunately sent them right into White's catapult battery.

    The rest of the match was green not doing anything, black continuing to build bots out of only two factories and never expanding and white just nuking them both until they died.

    Fun fact: Black attempted to recover after being nuked but catapults kept it back until another nuked killed it, but green stayed bugged and never rebuilt anything.
    Last edited: November 1, 2013
    Ortikon likes this.
  4. dogyaut

    dogyaut Member

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    Just kill your commander at the beginning of the match and watch the game :p

    EDIT: Damit ninjas everywhere xD
  5. slywynsam

    slywynsam Active Member

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    I just kinda wanted something we could look back on later when we're getting our asses kicked by the Ai and go "i wish they were still that dumb"
  6. nobrains

    nobrains Member

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    So I watched the GDC presentation again and it was really there hiding in Q&A.
  7. shiwanabe

    shiwanabe Member

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    Edit: BUILD:55493, pretty much just before the update ><;
    Did a similar FFA myself and noticed a couple of other odd things with the AI atm:

    -Is able to build on top of wreckage
    -Seems to know nothing of Reclaiming
    -If a constructor sent out to build Mexes dies before finishing that metal spot seems to be considered blocked and they move on to other sites leaving the half finished mexes all over the map.

    Most of this looks like stuff that's just not implemented yet, but I thought it might be useful to bring it up.
    Last edited: November 2, 2013
  8. stuart98

    stuart98 Post Master General

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    They seem to die occasionally as well, meaning that they don't do anything whatsoever. Seems sporadic.
  9. slywynsam

    slywynsam Active Member

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    Any time I've seen an AI spontaneously combust it's been because they spawned somewhere they couldn't move or build. It seems like if they can build even one structure they don't self destruct, even if they can't build any others or move around.
  10. carn1x

    carn1x Active Member

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    New AI definitely kicking my *** on the first game, however it seems that it didn't really understand the point of commander preservation. To explain the planet, myself and the AI were separated by a small body of water, about the range of T1 artillery, and the AI insisted on running bot raids which took it forever (and took me by surprise!) and used a few bombers and fighters to try and dominate the skies. It did not however account for or adjust to my small force of T1 ships I was constantly pumping out into the river that separated us and despite kicking my *** in terms of tech, it just kept building important stuff like T2 power, orbital launcher, etc right next to the waters edge as well as having the commander constantly dealing with the loss of buildings in that area, and at no point did it create any defenses that I could see. Eventually I just popped the commander and won, where as I should probably have been crushed given the advantage the AI had created for itself.
  11. slywynsam

    slywynsam Active Member

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    The AI is looking MUCH improved this patch mr Sorian, give yourself a well-deserved pat on the back.
  12. igncom1

    igncom1 Post Master General

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    Watching the AI planet jump and then start to develop their new holdings is truly fascinating.
  13. Sorian

    Sorian Official PA

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    Thanks guys.

    @carn1x: I don't have threat response in or commander preservation in. I have been focusing on the AI from low level on up. Strategic decision making, specialized platoon behaviors, and threat identification/response are definitely on my mind, but are not the pressing issues quite yet. Soon.

    I also need to do a threat balance pass. There are a lot of units that the AI does not have threat values for, so they are basically invisible to the AI. Naval is one of those areas.
    LavaSnake and Quitch like this.
  14. slywynsam

    slywynsam Active Member

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    >_>

    <_<

    *makes a water map*
    LavaSnake likes this.
  15. stuart98

    stuart98 Post Master General

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    Yeah, AI is helpless when sea is involved. I am somewhat confused as to why the AI can use land fine, but has no idea how to use sea. Both are sometimes not useable, and the AI just uses air when it's on sea. Why can't the AI do the opposite?
  16. KNight

    KNight Post Master General

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    You mean aside from the obvious reason if the AI still being a Work in Progress?

    Mike
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  17. Sorian

    Sorian Official PA

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    The AI does not use naval because I haven't done the work to make AI use naval. (also, I need more nav support to make it work well).
    LavaSnake likes this.
  18. slywynsam

    slywynsam Active Member

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    Also it needs a balancing run or two.

    *wink wink nudge nudge* xP
  19. blaze2500

    blaze2500 New Member

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    Anyone else notice that the AI runs its commander away if facing a superior force or survives an attack???
  20. slywynsam

    slywynsam Active Member

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    Yep. They now know to GTFO of dodge.

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