Flow Field Pathfinding

Discussion in 'Planetary Annihilation General Discussion' started by thygrrr, August 22, 2012.

  1. Col_Jessep

    Col_Jessep Moderator Alumni

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    Rate based eco with flow field: epic!

    Hopefully you can make flow field look a little bit better than in SupCom2 though. While it worked as advertised, it looked off. Since it is based on liquid movement it will probably never look perfectly realistic but maybe there is a way to mask it a bit. SupCom2 units looked like light motor oil so to speak. They would immediately move out of the way. What about giving them the viscosity of molten ice cream or something like that? :p
  2. KNight

    KNight Post Master General

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    Hey if Uber does it right then I will be the first to praise them for it, but they have to get it right first!

    Mike
  3. zordon

    zordon Member

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  4. Spooky

    Spooky Member

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  5. luukdeman111

    luukdeman111 Member

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    RUSE has buildings.... It is probably the worst base-building i've ever seen in an RTS but it did have it. (overall the game was good though)
  6. cola_colin

    cola_colin Moderator Alumni

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    I played ruse beta and cant remember any buildings. Has to be the worst base building ever seen, yeah xD
  7. thygrrr

    thygrrr Member

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    You definitely missed the buildings. But yes, it was awful.
  8. braunbaer

    braunbaer New Member

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    flowfield pathfinding would be awesome
  9. thapear

    thapear Member

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    Why on earth would you revive this thread. Flowfield pathfinding has already been confirmed...

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