Fixing the Balance

Discussion in 'Balance Discussions' started by mered4, October 21, 2014.

  1. mered4

    mered4 Post Master General

    Messages:
    4,083
    Likes Received:
    3,149
    Latest Update:

    Holkins OP :D

    But not by a ton :D
    I'm going to drop the damage by half so they can't chew through high value targets quite so easily.
    thetrophysystem and towerbabbel like this.
  2. towerbabbel

    towerbabbel Active Member

    Messages:
    182
    Likes Received:
    106
    5 000 damage at 0.2 rate of fire? I can see that being OP. :p

    I will have to test this thing out.
  3. stuart98

    stuart98 Post Master General

    Messages:
    6,009
    Likes Received:
    3,888
    Not sure how Mered broke updates of CUB, but he did and I've fixed them now.
    thetrophysystem likes this.
  4. thetrophysystem

    thetrophysystem Post Master General

    Messages:
    7,050
    Likes Received:
    2,874
    I like how you are at least trying to make artillery it's own viable balanced tactic at least. Because if it isn't strong enough to win, then it isn't balanced, but it has to be strong enough to win but not win 100% of the time it is attempted. Especially because anything that is t2 is snipeable with scouting.
    Clopse and mered4 like this.
  5. mered4

    mered4 Post Master General

    Messages:
    4,083
    Likes Received:
    3,149
    Oh. Thanks. I was wondering why I was getting weird messages on PAMM....
  6. Clopse

    Clopse Post Master General

    Messages:
    2,535
    Likes Received:
    2,865
    Yeah i like the sound of the holkins. Reminds me of the bit berta. Can be a game winner alright.
    mered4 likes this.
  7. mered4

    mered4 Post Master General

    Messages:
    4,083
    Likes Received:
    3,149
    Going to *refresh* the mod.

    I'll update it to the PTE, then add in some changes I've been working on. All this during and after the Clopsey :D
  8. mered4

    mered4 Post Master General

    Messages:
    4,083
    Likes Received:
    3,149
    With all the changes coming, I'd rather not muddy the waters with a new version that could be completely nullified in two weeks. I'll be putting off the refresh for an indefinite period of time.

Share This Page